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  • Pompe piscine Poolex Tonicline Modèle - 0,75 CV - mono
    Pompe Poolex Tonicline Optez pour l’économie et la performance Gràce à sa conception solide et à la qualité supérieure de ses composants, la pompe Tonicline est spécifiquement élaborée pour garantir une performance fiable et durable, tout en réduisant les dépenses d’entretien à long terme. Son design ingénieux est soigneusement pensé pour résister à une utilisation quotidienne intense, tandis que ses matériaux haut de gamme assurent une efficacité maximale quelles que soient les conditions. La pompe piscine Tonicline de la marque Poolex va vous accompagner au quotidien pour faciliter l’entretien de votre piscine gràce à ses nombreuses fonctionnalités. Avantages : Débit : Elle peut atteindre un débit allant jusqu’à 19m3/h a 6m de colonne d’eau Puissance : Plusieurs option de puissance son disponibles allant de 0,50CV à 1,50CV Résistance : à la corrosion chimique et saline, compatible piscine au sel Moteur : Elle est équipée d’un moteur asynchrone bipolaire avec une norme d’étanchéité IPX5 et une protection thermique intégrée Axe et joint mécanique en acier inoxydable AISI 316 Pompe auto-amorçante jusquâ 'à 2m au-dessus du niveau dâ 'eau Large panier de préfiltre 2,5L Pression de test de 3,5 bar (50 PSI) Caractéristiques techniques Référence Tonicline 050 (TNC050) Tonicline 075 (TNC075) Tonicline 100 (TNC100) Tonicline 150 (TNC150) Puissance restituée (CV) - P2 0,50 0,75 1 1,50 Puissance consommée (kW) - P1 0,37 0,51 0,75 1,1 Intensité (AMP) 2,0 2,5 3,5 4,7 Bruit (dB) 60 68 70 Diamètre de raccord 1,5" / 50 Type de moteur Moteur asynchrone à 2 pôles Débit (m³/h) 4m 10,6 14 - - 6m - 11 17 19 8m - - 14 16 Hauteur d’auto-amorçage (m) 1,5 2 2 2 Pression de test 50 PSI (3,5 bar) Poids (kg) 9,5 10 10,9 11,7 Dimensions en mm (L x l x h) 511 x 221 x 340 Garantie 2 ans Dimensions et rendement Garantie légale de conformité et des vices cachés : 2 ans
  • Pompe piscine STA RITE PENTAIR de 8m3/h en mono ( 1/2 CV )
    Pompe piscine STA RITE modèle P-STR La pompe piscine STA RITE P-STR est la pompe la plus haut de gamme, résistante à toutes épreuves, des rendement surpuissant, un moteur ultra silencieux. Le moteur bénéfice de la technologie PENTAIR éprouvé et efficace renforcé en fibre de verre, une turbine haute
  • Pompe Piscine Max Flo Hayward - 1cv 13m³ Tri
    La pompe Max Flo d'Hayward est performante, silencieuse et peu gourmande en énergie. Elle s'adapte aux piscines de petites et moyenne tailles. Plébiscitée par un grand nombre d'utilisateurs, elle est une référence dans sa catégorie. La Max Flo est une pompe hayward auto amorçante et s'adapte à l'eau salée pour une compatibilité avec les électrolyseurs.
  • EXIT TOYS EXIT Piscine tubulaire Stone pompe à filtre 12V 4x2x1,22 m
    La piscine d'EXIT aux dimensions 400 x 200 x 122 cm est une piscine tubulaire rectangulaire au look gris. La piscine est fournie en série avec une pompe à filtre à cartouche et une échelle pour monter et sortir du bassin en sécurité. Avec la piscine tubulaire EXIT Toys de haute qualité ce seront...
  • VEVOR Pompe de piscine hors sol, 1200 W, pompe de piscine à vitesse unique 100 GPM, vitesse 2850
    VEVOR Pompe de piscine hors sol, 1200 W, pompe de piscine à vitesse unique 100 GPM, vitesse 2850
  • Régulateur Zodiac CHLOR PERFECT Pompe doseuse
    La désinfection de l'eau automatisée Description Chlor Perfect ZODIAC ■ Régulation Redox : dosage automatique de chlore liquide en fonction de la capacité désinfectante de l'eau ■ Régulation automatique par dosage cyclique proportionnel exclusif ■ S'installe sur tout type de piscine enterrée (tuyauterie PVC rigide) ■ Paramétrage convivial par menu sur l'écran LCD ■ Contrôle de la fiabilité de la sonde lors du calibrage ■ Fonction > : augmentation du dosage de chlore en cas de baignades intensives ou temps orageux Chlor Perfect pour quelles piscines ? Chlor Perfect s'adapte à tous les types de piscines et revêtements (piscines privées avec tuyauterie PVC rigide) Affichage Écran LCD rétro-éclairé orange – 1 ligne & 16 caractères Pompe Péristaltique 5 L/h Étalonnage Semi-automatique en 1 étape (solution tampon fournie) Fonction Boost Activation manuelle, durée ajustable Point de consigne Ajustable Sécurité Le dosage du chlore se fait de manière automatique et optimisée de manière à désinfecter l'eau rapidement tout en évitant les surdosages. Une sécurité au surdosage de produit avertit l'utilisateur après écoulement du temps enregistré sans atteindre le point de consigne. Le temps est ajustable de 0 à 6 heures (4 h par défaut). Accessoires spécifiques Chlor Perfect Canne d'aspiration avec capteur de niveau (5 à 25 litres) Sonde de mesure Redox Kit solution tampon Colliers de prise en charge DN 50 mm pour sonde et point d'injection Alimentation : 50 Hz 220-240 V AC Consommation : 12 W Sécurité primaire : 500 mA Débit maxi pompe péristaltique : 5 L/h Contre pression maximum (point d'injection) : 1,5 bar Colliers de prise en charge * : Sur tuyaux DN 50 (origine) ou DN 63 (option) Plage de contrôle Redox : 0 - 1000 mV Précision de mesure : +/- 10 mV Type de sonde : combinée, simple jonction, KCl, gel polymère, corps époxy : ø12 mm Calibrage semi-automatique de la sonde : Par solution tampon (1 point 465 mV) Tolérances sonde : Redox 6 bar / 60 °C Indice de protection : IP65 Dimensions (L x l x h) : 235 x 200 x 85 mm Poids total : 1,7 kg env. * Inutiles si l'option > est utilisée. Option Exclusive : KIT POD L'option idéale lorsque Chlor Perfect et pH Perfect sont utilisés ensemble (les 2 sondes sont regroupées) Chambre de mesure compacte et transparente (mesure plus fiable) Tous les éléments sont regroupés en un seul point Installation facilitée sur tuyaux DN50 ou DN63 (outillage fourni)
  • Intex Easy Set 28108NP - Piscine gonflable + Pompe filtre
    Pays de fabrication Chine, Forme Ronde, Hauteur piscine 61cm, Capacité piscine 1942L, Largeur piscine 244cm, Hauteur max de l'eau 42cm, Nb maximal de personnes 3-4, Couleur piscine Bleue, Débit horaire max 1250L/h, Filtre À cartouche
  • Intex Easy Set 28122NP - Piscine gonflable + Pompe filtre
    Pays de fabrication Chine, Forme Ronde, Hauteur piscine 76cm, Capacité piscine 3853L, Largeur piscine 305cm, Hauteur max de l'eau 53cm, Nb maximal de personnes 3-4, Couleur piscine Bleue, Débit horaire max 1250L/h, Filtre À cartouche
  • Pompe piscine Poolex Tonicline Modèle - 1,00 CV - mono
    Pompe Poolex Tonicline Optez pour l’économie et la performance Gràce à sa conception solide et à la qualité supérieure de ses composants, la pompe Tonicline est spécifiquement élaborée pour garantir une performance fiable et durable, tout en réduisant les dépenses d’entretien à long terme. Son design ingénieux est soigneusement pensé pour résister à une utilisation quotidienne intense, tandis que ses matériaux haut de gamme assurent une efficacité maximale quelles que soient les conditions. La pompe piscine Tonicline de la marque Poolex va vous accompagner au quotidien pour faciliter l’entretien de votre piscine gràce à ses nombreuses fonctionnalités. Avantages : Débit : Elle peut atteindre un débit allant jusqu’à 19m3/h a 6m de colonne d’eau Puissance : Plusieurs option de puissance son disponibles allant de 0,50CV à 1,50CV Résistance : à la corrosion chimique et saline, compatible piscine au sel Moteur : Elle est équipée d’un moteur asynchrone bipolaire avec une norme d’étanchéité IPX5 et une protection thermique intégrée Axe et joint mécanique en acier inoxydable AISI 316 Pompe auto-amorçante jusquâ 'à 2m au-dessus du niveau dâ 'eau Large panier de préfiltre 2,5L Pression de test de 3,5 bar (50 PSI) Caractéristiques techniques Référence Tonicline 050 (TNC050) Tonicline 075 (TNC075) Tonicline 100 (TNC100) Tonicline 150 (TNC150) Puissance restituée (CV) - P2 0,50 0,75 1 1,50 Puissance consommée (kW) - P1 0,37 0,51 0,75 1,1 Intensité (AMP) 2,0 2,5 3,5 4,7 Bruit (dB) 60 68 70 Diamètre de raccord 1,5" / 50 Type de moteur Moteur asynchrone à 2 pôles Débit (m³/h) 4m 10,6 14 - - 6m - 11 17 19 8m - - 14 16 Hauteur d’auto-amorçage (m) 1,5 2 2 2 Pression de test 50 PSI (3,5 bar) Poids (kg) 9,5 10 10,9 11,7 Dimensions en mm (L x l x h) 511 x 221 x 340 Garantie 2 ans Dimensions et rendement Garantie légale de conformité et des vices cachés : 2 ans
  • Pompe piscine Poolex Tonicline Modèle - 1,20 CV - mono
    Pompe Poolex Tonicline Optez pour l’économie et la performance Gràce à sa conception solide et à la qualité supérieure de ses composants, la pompe Tonicline est spécifiquement élaborée pour garantir une performance fiable et durable, tout en réduisant les dépenses d’entretien à long terme. Son design ingénieux est soigneusement pensé pour résister à une utilisation quotidienne intense, tandis que ses matériaux haut de gamme assurent une efficacité maximale quelles que soient les conditions. La pompe piscine Tonicline de la marque Poolex va vous accompagner au quotidien pour faciliter l’entretien de votre piscine gràce à ses nombreuses fonctionnalités. Avantages : Débit : Elle peut atteindre un débit allant jusqu’à 19m3/h a 6m de colonne d’eau Puissance : Plusieurs option de puissance son disponibles allant de 0,50CV à 1,50CV Résistance : à la corrosion chimique et saline, compatible piscine au sel Moteur : Elle est équipée d’un moteur asynchrone bipolaire avec une norme d’étanchéité IPX5 et une protection thermique intégrée Axe et joint mécanique en acier inoxydable AISI 316 Pompe auto-amorçante jusquâ 'à 2m au-dessus du niveau dâ 'eau Large panier de préfiltre 2,5L Pression de test de 3,5 bar (50 PSI) Caractéristiques techniques Référence Tonicline 050 (TNC050) Tonicline 075 (TNC075) Tonicline 100 (TNC100) Tonicline 150 (TNC150) Puissance restituée (CV) - P2 0,50 0,75 1 1,50 Puissance consommée (kW) - P1 0,37 0,51 0,75 1,1 Intensité (AMP) 2,0 2,5 3,5 4,7 Bruit (dB) 60 68 70 Diamètre de raccord 1,5" / 50 Type de moteur Moteur asynchrone à 2 pôles Débit (m³/h) 4m 10,6 14 - - 6m - 11 17 19 8m - - 14 16 Hauteur d’auto-amorçage (m) 1,5 2 2 2 Pression de test 50 PSI (3,5 bar) Poids (kg) 9,5 10 10,9 11,7 Dimensions en mm (L x l x h) 511 x 221 x 340 Garantie 2 ans Dimensions et rendement Garantie légale de conformité et des vices cachés : 2 ans
  • Pompe piscine Poolex Tonicline Modèle - 0,50 CV - mono
    Pompe Poolex Tonicline Optez pour l’économie et la performance Gràce à sa conception solide et à la qualité supérieure de ses composants, la pompe Tonicline est spécifiquement élaborée pour garantir une performance fiable et durable, tout en réduisant les dépenses d’entretien à long terme. Son design ingénieux est soigneusement pensé pour résister à une utilisation quotidienne intense, tandis que ses matériaux haut de gamme assurent une efficacité maximale quelles que soient les conditions. La pompe piscine Tonicline de la marque Poolex va vous accompagner au quotidien pour faciliter l’entretien de votre piscine gràce à ses nombreuses fonctionnalités. Avantages : Débit : Elle peut atteindre un débit allant jusqu’à 19m3/h a 6m de colonne d’eau Puissance : Plusieurs option de puissance son disponibles allant de 0,50CV à 1,50CV Résistance : à la corrosion chimique et saline, compatible piscine au sel Moteur : Elle est équipée d’un moteur asynchrone bipolaire avec une norme d’étanchéité IPX5 et une protection thermique intégrée Axe et joint mécanique en acier inoxydable AISI 316 Pompe auto-amorçante jusquâ 'à 2m au-dessus du niveau dâ 'eau Large panier de préfiltre 2,5L Pression de test de 3,5 bar (50 PSI) Caractéristiques techniques Référence Tonicline 050 (TNC050) Tonicline 075 (TNC075) Tonicline 100 (TNC100) Tonicline 150 (TNC150) Puissance restituée (CV) - P2 0,50 0,75 1 1,50 Puissance consommée (kW) - P1 0,37 0,51 0,75 1,1 Intensité (AMP) 2,0 2,5 3,5 4,7 Bruit (dB) 60 68 70 Diamètre de raccord 1,5" / 50 Type de moteur Moteur asynchrone à 2 pôles Débit (m³/h) 4m 10,6 14 - - 6m - 11 17 19 8m - - 14 16 Hauteur d’auto-amorçage (m) 1,5 2 2 2 Pression de test 50 PSI (3,5 bar) Poids (kg) 9,5 10 10,9 11,7 Dimensions en mm (L x l x h) 511 x 221 x 340 Garantie 2 ans Dimensions et rendement Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre Comfort Modèle - 0,50 CV - 6,50 m3/h
    Pompe de filtration Gre Comfort Pompe auto-amorçante avec préfiltre pour piscine hors-sol La pompe piscine auto-amorçante Comfort Gre est développée dans un souci de qualité pour que chaque utilisateur puisse avoir entre les mains un produit fiable et performant. Complétée dans le circuit de filtration par un filtre à sable de diamètre adapté, elle assure une circulation de l’eau dans l’ensemble du réseau hydraulique qui va permettre l’aspiration depuis un skimmer ou une buse, puis le passage dans le filtre où seront récoltés les débris en suspension, et enfin le refoulement dans le bassin par une buse de refoulement qui assure un brassage de l’eau par la même occasion. Le panier préfiltre qui équipe cette pompe piscine va pouvoir retenir les débris les plus épais afin qu’ils n’endommagent pas l’hélice ou le moteur. Accessible par le dessus de la pompe, vous pourrez contrôler son encrassement d’un simple coup d’oeil car il est protégé par un couvercle transparent. Aussi, vous n’aurez aucune difficulté à vous rendre compte du moment où il est nécessaire de le vider. C’est un accessoire très important puisqu’il est une sécurité supplémentaire pour éviter un dommage à la pompe et pour limiter l’encrassement trop important du média filtrant. Caractéristiques détaillées Modèle Comfort PP032 Comfort PP052 Comfort PP077 Puissance 0,33 CV / 250 W 0,50 CV / 450 W 0,75 CV / 550 W Débit min 4,5 m³/h 6,5 m³/h 8,0 m³/h Débit max 7,0 m3/h 8,5 m3/h 9,5 m3/h Volume de piscine maximal recommandé 35 m³ 50 m³ 65 m³ Raccordement hydraulique tuyaux de 32 ou 38 mm Température d’eau 5°C - 35°C Diamètre de filtre à sable recommandé 300 mm 400 mm 500 mm Dimensions pompe 40,75 x 17,5 x h.26,5 cm Poids 3,20 kg 3,70 kg 3,90 kg Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre Premium Modèle - 1,00 CV - 12 m3/h
    Pompe de filtration Gre Premium Pompe auto-amorçante avec préfiltre pour piscine La pompe piscine Premium Gre est l’élément le plus déterminant pour la qualité d’eau de votre piscine. Chargée d’acheminer l’eau depuis la buse d’aspiration/skimmer puis au travers du filtre et enfin jusqu’à la buse de refoulement de votre piscine. Avec une puissance d’aspiration constante, la pompe auto-amorçante Premium se destine aux piscines aux piscines hors-sol ainsi qu’aux piscines enterrées ayant un diamètre de tuyau de 38 ou 50mm. Avec son panier préfiltre intégré, cette pompe de piscine va capture les plus gros débris afin qu’ils n’endommagent pas l’hélice ou le moteur et n’encrassent pas prématurément votre filtre à sable. Facile d’ accès par le dessus de la pompe, vous pourrez contrôler son encrassement d’un simple coup d’oeil car il est protégé par un couvercle transparent. Aussi, vous verrez immédiatement quand il est nécessaire de le vider. Caractéristiques détaillées Modèle Gre Premium PP102 Gre Premium PP152 Gre Premium PP202 Puissance 1,00 CV / 900 W 1,50 CV / 1100 W 2,00 CV / 1600 W Débit min 12 m³/h 17 m³/h 21 m3/h Débit max 20 m3/h 22 m3/h 27 m3/h Volume de piscine maximal recommandé 100 m³ 135 m³ 170 m³ Raccordement hydraulique tuyaux de 38 ou 50 mm Diamètre de filtre à sable recommandé 600 mm 700 mm 800 mm Poids 6,00 kg 7,50 kg 10,70 kg Dimensions pompe 55,3 x 22 x 27,8 cm Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre Premium Modèle - 2,00 CV - 20 m3/h
    Pompe de filtration Gre Premium Pompe auto-amorçante avec préfiltre pour piscine La pompe piscine Premium Gre est l’élément le plus déterminant pour la qualité d’eau de votre piscine. Chargée d’acheminer l’eau depuis la buse d’aspiration/skimmer puis au travers du filtre et enfin jusqu’à la buse de refoulement de votre piscine. Avec une puissance d’aspiration constante, la pompe auto-amorçante Premium se destine aux piscines aux piscines hors-sol ainsi qu’aux piscines enterrées ayant un diamètre de tuyau de 38 ou 50mm. Avec son panier préfiltre intégré, cette pompe de piscine va capture les plus gros débris afin qu’ils n’endommagent pas l’hélice ou le moteur et n’encrassent pas prématurément votre filtre à sable. Facile d’ accès par le dessus de la pompe, vous pourrez contrôler son encrassement d’un simple coup d’oeil car il est protégé par un couvercle transparent. Aussi, vous verrez immédiatement quand il est nécessaire de le vider. Caractéristiques détaillées Modèle Gre Premium PP102 Gre Premium PP152 Gre Premium PP202 Puissance 1,00 CV / 900 W 1,50 CV / 1100 W 2,00 CV / 1600 W Débit min 12 m³/h 17 m³/h 21 m3/h Débit max 20 m3/h 22 m3/h 27 m3/h Volume de piscine maximal recommandé 100 m³ 135 m³ 170 m³ Raccordement hydraulique tuyaux de 38 ou 50 mm Diamètre de filtre à sable recommandé 600 mm 700 mm 800 mm Poids 6,00 kg 7,50 kg 10,70 kg Dimensions pompe 55,3 x 22 x 27,8 cm Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre Comfort Modèle - 0,75 CV - 8 m3/h
    Pompe de filtration Gre Comfort Pompe auto-amorçante avec préfiltre pour piscine hors-sol La pompe piscine auto-amorçante Comfort Gre est développée dans un souci de qualité pour que chaque utilisateur puisse avoir entre les mains un produit fiable et performant. Complétée dans le circuit de filtration par un filtre à sable de diamètre adapté, elle assure une circulation de l’eau dans l’ensemble du réseau hydraulique qui va permettre l’aspiration depuis un skimmer ou une buse, puis le passage dans le filtre où seront récoltés les débris en suspension, et enfin le refoulement dans le bassin par une buse de refoulement qui assure un brassage de l’eau par la même occasion. Le panier préfiltre qui équipe cette pompe piscine va pouvoir retenir les débris les plus épais afin qu’ils n’endommagent pas l’hélice ou le moteur. Accessible par le dessus de la pompe, vous pourrez contrôler son encrassement d’un simple coup d’oeil car il est protégé par un couvercle transparent. Aussi, vous n’aurez aucune difficulté à vous rendre compte du moment où il est nécessaire de le vider. C’est un accessoire très important puisqu’il est une sécurité supplémentaire pour éviter un dommage à la pompe et pour limiter l’encrassement trop important du média filtrant. Caractéristiques détaillées Modèle Comfort PP032 Comfort PP052 Comfort PP077 Puissance 0,33 CV / 250 W 0,50 CV / 450 W 0,75 CV / 550 W Débit min 4,5 m³/h 6,5 m³/h 8,0 m³/h Débit max 7,0 m3/h 8,5 m3/h 9,5 m3/h Volume de piscine maximal recommandé 35 m³ 50 m³ 65 m³ Raccordement hydraulique tuyaux de 32 ou 38 mm Température d’eau 5°C - 35°C Diamètre de filtre à sable recommandé 300 mm 400 mm 500 mm Dimensions pompe 40,75 x 17,5 x h.26,5 cm Poids 3,20 kg 3,70 kg 3,90 kg Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre Comfort Modèle - 0,33 CV - 4,5 m3/h
    Pompe de filtration Gre Comfort Pompe auto-amorçante avec préfiltre pour piscine hors-sol La pompe piscine auto-amorçante Comfort Gre est développée dans un souci de qualité pour que chaque utilisateur puisse avoir entre les mains un produit fiable et performant. Complétée dans le circuit de filtration par un filtre à sable de diamètre adapté, elle assure une circulation de l’eau dans l’ensemble du réseau hydraulique qui va permettre l’aspiration depuis un skimmer ou une buse, puis le passage dans le filtre où seront récoltés les débris en suspension, et enfin le refoulement dans le bassin par une buse de refoulement qui assure un brassage de l’eau par la même occasion. Le panier préfiltre qui équipe cette pompe piscine va pouvoir retenir les débris les plus épais afin qu’ils n’endommagent pas l’hélice ou le moteur. Accessible par le dessus de la pompe, vous pourrez contrôler son encrassement d’un simple coup d’oeil car il est protégé par un couvercle transparent. Aussi, vous n’aurez aucune difficulté à vous rendre compte du moment où il est nécessaire de le vider. C’est un accessoire très important puisqu’il est une sécurité supplémentaire pour éviter un dommage à la pompe et pour limiter l’encrassement trop important du média filtrant. Caractéristiques détaillées Modèle Comfort PP032 Comfort PP052 Comfort PP077 Puissance 0,33 CV / 250 W 0,50 CV / 450 W 0,75 CV / 550 W Débit min 4,5 m³/h 6,5 m³/h 8,0 m³/h Débit max 7,0 m3/h 8,5 m3/h 9,5 m3/h Volume de piscine maximal recommandé 35 m³ 50 m³ 65 m³ Raccordement hydraulique tuyaux de 32 ou 38 mm Température d’eau 5°C - 35°C Diamètre de filtre à sable recommandé 300 mm 400 mm 500 mm Dimensions pompe 40,75 x 17,5 x h.26,5 cm Poids 3,20 kg 3,70 kg 3,90 kg Garantie légale de conformité et des vices cachés : 2 ans
  • Gré Pompe piscine Gre vitesse variable VSG75
    Pompe piscine Gre VSG 75 à vitesse variable 0,75CV monophasée Économique, silencieuse et performante. La pompe à vitesse variable est l’avenir de la filtration car elle répond à la fois aux exigences de performances et d’économies d’énergie. Avec le modèle VSG75, Gre met propose une pompe idéale pour tout type de piscine jusqu’à 65m³ qui permettra de garder une eau claire tout en maximisant les économies réalisées. Une circulation lente de l’eau améliore la qualité de la filtration. La pompe à vitesse variable assure une filtration constante à faible vitesse mais permet aussi un excellent nettoyage de votre filtre à sable lorsqu’elle est paramétrée en vitesse maximale. Avec ses quatre réglages de vitesse, la pompe VSG75 mono Gre permet un mélange plus homogène des produits dans votre piscine. En mode automatique, cette pompe de filtration vous permet de paramétrer différentes vitesses de fonctionnement en fonction de plages horaires pour que la pompe s’adapte réellement à vos besoins et selon vos habitudes de baignade. Le paramétrage est simplifié par une interface à 4 boutons intuitifs ainsi qu’une notice détaillée qui accompagnera le matériel. Caractéristiques techniques Moteur Vitesse variable Volume de piscine toute piscine jusqu’à 65 m³ Alimentation Monophasée 220-240 V, branchement sur prise secteur Débit maximal 19.54 m3/h Puissance d’entrée 750 W Vitesses de fonctionnement LOW : 1150 rpm MEDI : 1700 rpm HIGH : 2100 rpm FULL : 2850 rpm Diamètre du raccordement hydraulique propre 50 mm Température maximum en °C 35 Kit raccord union O/N Fourni, à coller pivotant Émissions sonores 53 à 59 dB Dimensions 55,3 x 22 x h.27,8cm Poids 9 kg Garantie légale de conformité et des vices cachés : 2 ans
  • Pompe piscine STA RITE PENTAIR de 15 m3/h en mono ( 1 CV )
    Cette pompe de piscine est la plus haute de la gamme . Une résitance à toutes épreuves, des rendements incroyables, et une des plus silencieuses du marché. Vous voulez du très haut de gamme ? Alors n'hésitez plus... La pompe STA-RITE de la série 5P2R est en matériau de synthèse renforcé à la fibre
  • Pompe piscine STA RITE PENTAIR de 12 m3/h en mono ( 3/4 CV )
    Pompe piscine STA - RITE modèle P-STR La pompe piscine STA - RITE est la pompe la plus haut de gamme, résistante à toutes épreuves, des rendement surpuissant, un moteur ultra silencieux. Le moteur bénéfice de la technologie PENTAIR éprouvé et efficace renforcé en fibre de verre, une turbine haute p
  • hayward Pompe piscine Max Flo 1.5 CV mono
    Pompe piscine POWERLINE by HAYWARD La pompe Powerline Hayward est adaptée piscines enterrées... Voici la version économique de la célèbre marque de pompe piscine HAYWARD. Cette gamme de pompe combine une performance technologique maximum alliée à des matériaux inaltérables de par leur résistance à
  • hayward Pompe piscine HCP 1000 séries de 3 CV mono - débit 48 m3/h
    Pompe piscine NCC HCP 1000 Hayward Cette pompe HCC 1000 est parfaite pour les équipements de type : nage à contre courant, spas, hydromassage... vous disposez d'un produit haut de gamme et prêts à poser. La pompe KARPA est dotée d'une puissance de 2.5 à 3.00 CV pour un débit de 44 à 48 m3/h. Elle e
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    Pompe piscine NCC HCP 1000 Hayward Cette pompe HCC 1000 est parfaite pour les équipements de type : nage à contre courant, spas, hydromassage... vous disposez d'un produit haut de gamme et prêts à poser. La pompe KARPA est dotée d'une puissance de 2.5 à 3.00 CV pour un débit de 44 à 48 m3/h. Elle e
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    Pompe piscine STA - RITE modèle P-STR La pompe piscine STA - RITE est la pompe la plus haut de gamme, résistante à toutes épreuves, des rendement surpuissant, un moteur ultra silencieux. Le moteur bénéfice de la technologie PENTAIR éprouvé et efficace renforcé en fibre de verre, une turbine haute p
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1480 596 128 16
HPATKDEFCost

25 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time
* Translation Credits: Jetroyz of the RIHQ Discord

Going all-out

ATK +80%,ASPD +30
Automatic activation

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Childhood Dance

ATK +60%, can attack 3 enemies simultaneously.
Infinite duration

SP Cost: 80

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Nebulous Foxfire

Stops attacking enemies. Increase attack range, increase Talent 2 effect to 2x,and Slow all enemies within range. Recover HP equal to 20% of ATK to all allies within range every second.

SP Cost: 70

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Skill Aura · Supporter

When deployed, all ally 【Supporter】 Operators’ SP recovery speed +0.4 SP/sec (does not stack with similar effects)

Territory Restriction

When enemies within attack range are slowed, they will also be inflicted with 【Weakening】 for the duration of the slow effect (damage taken is increased by 23%(+3%)) (When stacked, only the strongest effect becomes active)

1755 1142 122 24
HPATKDEFCost

0 1 70 2.4s
ResBlockRedeployInterval
 Prioritize the heaviest enemy

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Split Shot

ATK +90%,attack an additional target

SP Cost: 65

Initial SP: 45

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Avalanche Strike

ATK +25%. Immediately fire harpoons at up to 4 enemies with the highest weight, binding them and dealing damage every second

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Bone-Deep

When attacking heavy enemies (weight >= 3), ignore 60% of DEF

Role Model

When in team, all 【Ursus Student Council】 Operators gain ATK +10%(+2%)

2133 722 439 21
HPATKDEFCost

0 2 70 1.2s
ResBlockRedeployInterval
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]
Can be deployed on Ranged Grids
* Translation Credits: Jetroyz of the RIHQ Discord

Cannon Strike

The next attack will push the target away with large force, dealing 150% physical damage and stunning them for 1.2 seconds
* The Force Level of the Shift is 2 (Strong)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Water Cannon Mode

Attack interval increases, Attack +200%,attack range +2 grids, attacks change to ranged splash attacks which push the targets away with medium force
Infinite duration
* This Skill modifies the Attack Interval by 2.2
* The Force Level of the Shift is 1 (Medium)

SP Cost: 70

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


LN2 Cannon

Immediately fire a shot of compressed LN2, dealing 350%Arts splash damage and pushing the targets away with huge force. Additionally, for 8 seconds the targets receive true damage proportional to the distance moved. If the Water Cannon is adjacent to Weedy, it will fire the same shot
*1200 damage per grid moved
* The Force Level of the Shift is 3 (Very Strong)
* If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong)

SP Cost: 33

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Industrial Water Cannon

Can use a water cannon that lasts for 20 seconds. The water cannon can attack a single enemy and push it away with small force

Water Cannon Enhancement

Increase the force of the water cannon’s normal attacks and skills by 1 level. If the water cannon is deployed adjacent to Weedy, recover 1 SP to Weedy every 3 seconds
* Increases Cannon Base Force Level to 1 (Medium)
* During S3 activation, if adjacent to Weedy, Force level is increased to S3 Force Level + 1

1605 1012 133 29
HPATKDEFCost

0 1 70 2.8s
ResBlockRedeployInterval
Deals AOE Physical Damage
* Translation Credits: Jetroyz of the RIHQ Discord

K of Hearts

Immediately fire a grenade, dealing 350% physical damage and stunning the targets for 3 seconds

SP Cost: 16

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Jack-in-the-box

The next attack changes to burying a landmine on an eligible grid within attack range (lasts for 120 seconds);Landmines trigger when an enemy passes over, dealing 280% physical damage to all nearby enemies and stunning them for 2.2 seconds
* Detailed information on the landmines can be seen here

SP Charge Type

Per Second

Skill Activation

Auto Trigger


D12

Plants bombs on up to 4 targets with the highest HP within attack range. The bombs will explode after a delay, each dealing 310% physical damage to all nearby enemies and stunning them for 5 seconds

SP Cost: 33

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Ambush

10 seconds after Deployment, gain 60% Physical and Arts Dodge and become less likely to be targeted by enemies.

Ruthless

Stunned enemies within attack range have +21% (+3%) physical damage taken

1645 648 322 10
HPATKDEFCost

0 1 18 0.93s
ResBlockRedeployInterval
Significantly reduced Redeployment Time
* Translation Credits: Jetroyz of the RIHQ Discord

Phantom of the Night

After deployment, gain 50% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 80% of Max HP for 10 seconds


Bloodstained Movement

After deployment, gain 10 layers of stackable Attack buffs, each granting +20% Attack (every attack consumes 1 layer)


Night Raid

After deployment, immediately deal 300% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 4.5 seconds

Phantom in the Mirror

Can summon a clone with higher stats. The clone has the same skills as Phantom and has a separate redeploy time

Phantom Mastery

Redeploy time of the clone -10 seconds

2484 671 382 13
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Recover 1 DP upon defeating an enemy; Refund deployment cost when retreating
* Translation Credits: Jetroyz of the RIHQ Discord

Swift Strike γ

ATK +45%; ASPD +45

SP Cost: 35

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


High Efficiency Impact

The next attack deals 200%, and attacks twice.
Can hold 3 Charges

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Closed Bolt Burst Fire

Attack Interval increases, block count +1,Attack and Defense+120%,Attacks deal 3 hits
* This Skill modifies the Attack Interval by 0.7

SP Cost: 40

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Precise Reloading

When attacking, has 28%(+3%) chance to increase the Attack power of the current attack to 130%, and attack an additional enemy.

Military Tradition

When in team, all Vanguard operatives initial SP+8(+2)

1565 757 128 21
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage.
Credits for available translations: Jetroyz of the RIHQ Discord Server

“Very Cold Tomahawk”

Increase the ATK of the next attack by 210%. Prioritizes an unblocked enemy and binds them for 3 seconds.
Can store 3 charges.

SP Charge Type

Per Second

Skill Activation

Auto Trigger


“Very Hot Blade”

Attack Interval decreases tremendously. Prioritizes the enemy with the highest Defense.
* This Skill modifies the Attack Interval by multiplying it by 0.33

SP Cost: 40

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


“Very Heavy Spear”

Attack range increases, ATK +210%. Damage type changed to physical damage. Prioritizes the enemy with the lowest Defense and seals their special abilities for 5 seconds.

SP Cost: 80

Initial SP: 55

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Whittling

When attacking, deal additional Arts damage equal to 44%(+4%) of the enemy’s Defense.

Lone Journey

When there are no allies in the 4 adjacent tiles, Attack +8% and Attack speed +8

4099 619 796 23
HPATKDEFCost

0 3 70 1.5s
ResBlockRedeployInterval
Blocks 3 enemies.
Credits for available translations: Jetroyz of the RIHQ Discord Server

Scorching Tin

Defense +70%, Attack +45%, normal attacks deal Arts damage

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Copper Seal

Stops attacking enemies; Defense +130%, Block count +1. Every time Nian is attacked, inflict 90% Arts damage to the attacker and silence them for 5 seconds

SP Cost: 50

Initial SP: 35

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Iron Guard

Attack +120%. Nearby allies gain Defense +80%, Block count +1, and [Resist] (reduce duration of stun, chill and freeze by 50%)

SP Cost: 85

Initial SP: 70

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Mountainous Armor

When in team, all ally [Defender] operators gain Max HP +20%(+4%)

Omniscience

Immediately gain 3 shields upon deployment (can block 3 attacks)

2334 753 152 13
HPATKDEFCost

10 1 70 1.3s
ResBlockRedeployInterval
Self HP decreases over time.
Credits for available translations: Jetroyz of the RIHQ Discord Server

Rapid Firing

Attack speed +100

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Burst Stimulant·Type γ

Immediately attack the nearest ally ahead (prioritize allies directly in front) with 500 Attack power 15 times. Thereafter, for the duration of the skill, grant to self and the target Defense and Max HP +80%

SP Cost: 30

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Burst Stimulant·Durian

Immediately attack the nearest ally ahead (prioritize allies directly in front) with 500 Attack power 15 times. Thereafter, for the duration of the skill, grant to self and the target Attack +50%, and Attack Speed +50

SP Cost: 35

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Drug Cocktail

When attacking, randomly activate one of the following effects: Recover 15% HP to self; Increase Attack to 150% ; Stop the target for 1.4 second(s); Stun the target for 1 second(s)

Medicine Diffusion

Healing received by self +25%(+5%)

2821 825 415 24
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

Power Strike γ

Increases the ATK of next attack to 290%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Chainsaw Extension Module

ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration

SP Cost: 70

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Boiling Burst

Upon skill activation, ATK and DEF gradually increase to +80%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to surrounding enemies

SP Cost: 35

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Emergency Defibrillation

When this unit’s HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds

Harsh Training

Gains status resistance after being deployed for 12(-3) seconds (reduces the duration of stun, cold, and freeze effects by 50%)

+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds
+ Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50%
+ Very durable and one of the highest DPS Operators in the game
+ S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls
+ S3: High burst damage

– She can make the game too easy.
– Typical Archetype drawbacks of high DP Cost and wanting E2 to shine.

1731 855 132 34
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Lock of Shattered Time

Stuns all enemy units within range, and deals 140% ATK as Arts damage per second to affected targets

SP Cost: 50

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Key of Chronology

Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)

SP Cost: 110

Initial SP: 80

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Skill Aura – Caster

When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)

Subjective Time Dilation

Slows the movement speed of enemies within this unit’s attack range by 18%(+3%)

+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range
+ S2 and S3: Extremely powerful crowd control
+ S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range.
+ A well rounded AOE caster that can provide both damage and utility.

= While the damage on her skills is high when active, she plays more of a crowd control role than DPS
– Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent)

1403 509 140 12
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage
Can use Summons in battles

High-Efficiency Freezing Module

Passive: Slows enemies within the attack range of this unit and drones every 3 seconds for 1 seconds;
Active: Instead of slowing, binds (stop moving, does not stop attacking) targets for 2.5 seconds and retreats all deployed drones after this effect ends
* Detailed information on Skill 1 Drones can be seen here.

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Laser Mining Module

Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.
* Detailed information on Skill 2 Drones can be seen here.

SP Cost: 38

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Armed Combat Module

Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones’ attacks. Retreats all drones after this effect ends.
* Detailed information on Skill 3 Drones can be seen here.

SP Cost: 38

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Support Drone – Soaring Dragon

Can use up to 5 drones that do not block (max 3 deployed at once). Drones’ effect changes based upon Skill.

Optical Refraction Accessories

Drones cannot be targeted by enemy attacks within 22 (+2) seconds of deployment.

+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed
+ Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons.
+ Choice of S2 or S3 provides both Arts and Physical Damage options
+ S1 is incredible for slowing the movement of large groups of enemies

– Drones require DP to place and count toward the deploy limit
– Skill activation can be tricky to master
– Requires significant resource investment if you want to bring her as a DPS into endgame

4225 832 334 26
HPATKDEFCost

0 1 70 1.2s
ResBlockRedeployInterval
Can’t be healed by other units. Recovers value self HP every time he attacks an enemy
Value = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2).

Crescent Moon

The ATK of next attack increases to 175%, attacking twice consecutively

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Half Moon

ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge

SP Cost: 25

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Full Moon

ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously

SP Cost: 35

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Waxing Moon

Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)

Ingenious Strategist

Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.

+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed
+ Talent2: When not blocking enemies, recovers HP every second
+ Extremely high HP and ATK
+ Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs
+ A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help
+ Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG)

= Enmity Guard Archetype: Block-1
– High DP cost
– Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable
– Can’t be healed directly (passive regen works)

1833 940 225 20
HPATKDEFCost

0 1 70 1.6s
ResBlockRedeployInterval
High accuracy point-blank shot

Charged Shot

The next attack deals 220% damage, and increases the chance of triggering this unit’s Talent to 80%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Sharp Eye

ATK +130%, and increases the chance to activate the Talent to 50%

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Final Tactics

Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4

SP Cost: 25

Initial SP: 12

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Sharp Arrow

When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds

Crossfire

When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators’ ATK +10% (+2%)

+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK
+ A good companion to Exusiai as she can kill heavy DEF units that Exusiai can’t
+ High ATK and damage multipliers
+ Tops the Physical dps charts vs enemies with medium+ DEF
+ S3: Guaranteed critical burst

– High DP cost
– Short attack range
– S3: Range narrows to a frontal line and slightly Slower ASPD

2880 660 402 23
HPATKDEFCost

0 2 70 1.3s
ResBlockRedeployInterval
Normal attacks deal damage twice

Sheathed Strike

Throws the sheath to enemies in the next attack, dealing 320% of ATK Physical damage and Stuns the hit targets for 1.5 seconds

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Chi Xiao – Unsheath

Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit

SP Cost: 20

Initial SP: 20

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger


Chi Xiao – Shadowless

Looks for the closest enemy around and launches strike 10 times in a row, dealing 320% of ATK Physical damage every time and Stunning the target for 4 seconds by the last strike

SP Cost: 30

Initial SP: 20

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Scolding

Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.

Blade Art

ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)

+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time
+ E2 Talent; +ATK, +DEF, +Physical Dodge
+ Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills
+ S2: Strong burst group assassination
+ S3: Great multi-target and Boss killing

= While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies
= As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage
– Expensive Deploy Cost
– [On-Attack] charge Skills with moderate SP Costs can be slow to charge

3665 1013 303 19
HPATKDEFCost

0 1 70 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

Swift Strike γ

ATK +45%; ASPD +45

SP Cost: 35

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Wave Strike

ATK +170% for 30 seconds after Skadi is deployed


Tidal Elegy

ATK, DEF and Max HP +130%

SP Cost: 90

Initial SP: 70

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Abyssal Predator

Increases ATK of « Abyssal Hunters » Operators by 16% (+2%)

Swift Action

Redeployment Time -10 seconds

+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration
+ Very high ATK and HP stats

= Duelist Guard: Blocks 1
= Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable
– S2: High DP cost can limit redeploy potential
– low DEF

2560 763 447 20
HPATKDEFCost

10 2 70 1.3s
ResBlockRedeployInterval
Can launch Ranged Attacks that deal 80% of normal ATK

Power Strike γ

Increases the ATK of next attack to 290%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Rules of Survival

Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Truesilver Slash

DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.

SP Cost: 90

Initial SP: 75

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Leader

ATK +12% (+2%); All allies’ Redeployment Time -12% (+2%)

Eagle Eyes

Reveals invisible enemies within range

+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators
+ E2 Talent: Reveals Invisible enemies within range
+ Incredibly strong skills with high damage, range and duration.
+ Great overall stats
+ S2: makes him a very strong subtank
+ S3: Erases everything

– Very long cool-down on S3
– Makes the game too easy

3150 535 655 22
HPATKDEFCost

10 3 70 1.2s
ResBlockRedeployInterval
Can heal allies by using the skill

First Aid

Restores the HP of a nearby ally with less than 50% HP by 180% of Saria’s ATK in the next attack
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Medicine Dispensing

Restores the HP of all allies within a certain range by 140% of Saria’s ATK

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Calcification

Restores the HP of all nearby allies by 35% of Saria’s ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%

SP Cost: 80

Initial SP: 70

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Rhine Charged Suit

For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times

Refreshment

When Saria restores an ally’s HP, she also restores 1 extra Skill Point to them

+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored)
+ S2: Extremely good AoE healing that can replace a medic
+ Great stats all around that, with her Talent, further increase as she is on the field
+ S3 provides good slowing and a strong Arts damage boost along with the healing

– No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies
– Does not restore SP if she heals an ally already at full health

3850 490 783 23
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Warpath

DEF +80%; ATK +40%

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Thorns

DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma


Saw of Strength

ATK +140%; DEF +90%; Cuts all targets in the frontal grid with the shield

SP Cost: 50

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Tactical Armor

28% (+3%) chance to resist Physical and Arts damage

Special Operation Strategy

Increases DEF of all Defenders by 8%

+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage
+ E2 Talent: Buffs the DEF of all other Defenders
+ Great DPS and DEF option with S3 that doesn’t have the penalties like other DPS Defenders
+ Very high HP makes her a nice meatball tank

– As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi

1705 420 169 18
HPATKDEFCost

5 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of 3 allies simultaneously

Healing Up γ

ATK +90%

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Arts Shield

The next heal generates a shield on all affected target for 5 seconds
The shields can absorb damage equal to 90% of Nightingale’s ATK Arts damage and the targets’ RES +20; Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Sanctuary

Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge

SP Cost: 120

Initial SP: 115

SP Charge Type

Per Second

Skill Activation

Manual Trigger

White Fiend’s Protection

RES of allies within range +17 (+2)

Fleeting Phantom

Can summon a Phantom. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and enemies are more likely to attack it. Phantoms loses 3% Max HP per second
* Detailed information on Phantoms can be seen here.

+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range
+ Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit
+ The best choice against Arts Damage and Caster enemies by a lot
+ Her S3 has a very large AOE
+ She will make some very difficult future stages much much easier

– If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility

1613 610 158 20
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Creed

ATK +80%; ASPD +20

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Auto Protect

The next heal generates a shield on its target for 3 seconds
The shield can absorb damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining’s ATK and the target’s DEF +50%; Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Creed Field

ATK +50%
All allies within range DEF +100%

SP Cost: 120

Initial SP: 115

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Black Fiend’s Protection

DEF of allies within range +65 (+5)

Code of Law

ASPD +13 (+3)

+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event)
+ Enables Healing Defenders (which usually don’t have large/any Defense boosts) to survive harder hitting enemies
+ Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled

– As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing.
– DEF buffs don’t help against Arts Damage.

1385 617 120 16
HPATKDEFCost

25 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time

Arcane Staff – Quick Charge Mode

ATK +110%
Automatically activated

SP Cost: 10

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Arcane Staff – Particle Mode

Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.

SP Cost: 15

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Arcane Staff – Anti-Gravity Mode

All enemies’ weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemies
Cannot use Normal Attack when the skill is not activated

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Accelerator Field

All allies’ ASPD +8 (+1)

Part-time Job

Restores the HP of all allies by 25 (+5) per second when the skill is not activated

+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying
+ S2: very reliable against slow moving big enemies
+ Good Duration and great cooldown on Skills means they can be used very often
+ Great for Challenge Operations that restrict Caster or Medic Classes

– Can’t attack while S2 or S3 aren’t active
– Fairly weak until you E2 her and level her Skills

1743 735 122 21
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Duetto

ASPD +60
Starting from the second use of the skill, ATK +60%

SP Cost: 35

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Ignition

Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Volcano

ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1

SP Cost: 80

Initial SP: 55

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Pyrobreath

All [Caster] Operators’ ATK +16% (+2%) when Eyjafjalla is deployed

Wild Fire

Immediately obtains a large random number of Skill Points after deployment

+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use
+ S2: great consistent damage option
+ AoE Caster damage at a lower ST Caster Deployment Cost

– S3: short Duration and long cooldown can leave the team flat if she is the main source of damage

1680 980 130 34
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage in a long line

Fanaticism

ATK +20%; ASPD +80

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Pyroclasm

Deals 250% of ATK Arts damage in the next attack;Targets’ DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Scorched Earth

Deals 140% of ATK Arts damage per second to ground enemies within range and reduces targets’ RES by -20
This unit loses 2% of Max HP per second

SP Cost: 28

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Spiritual Dissolution

RES of enemies within range -44% (+4%)

Rhine Loop

Restores 2 extra Skill Points every 5.5 seconds (-0.5)

+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time
+ Talent: All enemies within attack range have reduced Arts Resistance
+ Huge AoE damage that cuts through a lot of enemy RES
+ S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively)

= Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps.
– High Deploy Cost, slow Attack Interval
– S3 doesn’t hit aerial enemies, and causes her to take a lot of damage

2251 575 409 14
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge γ

Instantly gains 12 Deployment Points.

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Aerial Hammer

Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)

SP Cost: 10

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Skull Breaker

Attack Interval increases; Increases ATK to 380% when attacking; Has a 40% chance to Stun the targets for 1.5 seconds
* This Skill modifies the Attack Interval by 1

SP Cost: 30

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

King of Beasts

All Vanguard Operators’ ATK and DEF +10% (+2%)

Crushing

Obtains 1 Skill Point when an enemy in the four surrounding grids is killed

+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Great stats all around
+ Strong AOE physical damage with S2
+ Talent: Buffs all Vanguards

= S3 provides stun and very high single target damage (but no DP recovery)
– DP cost too high to place first in some missions without Texas and/or Zima

1673 630 161 14
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Charging Mode

Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Shooting Mode

Shoots 4 times in a row, dealing 125% of ATK damage with every shot

SP Cost: 35

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Overloading Mode

Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated
* This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Auto Trigger

Fast Cartridge

ASPD +15 (+3)

Angel’s Blessings

ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed

+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper
+ Great base stats with extremely high DPS potential
+ When buffed she can confidently be the main DPS into endgame
+ E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts

– Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content

2420 745 375 19
HPATKDEFCost

10 2 70 1.3s
ResBlockRedeployInterval
Can launch Ranged Attacks that deal 80% of normal ATK

Multi-directional Scattershot

The next attack deals 160% Arts damage to up to 3 enemies and Slows them for 1 second

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Unleash Floating Blades

Attack range increases and damage type changed to Arts damage. Every attack will deal an additional 170% Arts damage to all enemies blocked by allies in the nearby 8 tiles (treated as melee attacks)

SP Cost: 50

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Tracking Support

Self and allies in the nearby 8 tiles gain ASPD +10(+2)

1785 529 133 21
HPATKDEFCost

0 1 80 2.85s
ResBlockRedeployInterval
Restores the HP of allies
* Translation Credits: Jetroyz of the RIHQ Discord

Maximum Infusion

Attack range +2 grid,ATK +80%

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Composite Medicinal Shells

Attacks change to firing composite medicinal shells (prioritizes enemies). The shells will recover HP equal to 150% ATK to nearby allies and deal 200% Arts damage to enemies

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Medicinal Blocking Techniques

Gain Status Resistance effect (reduce duration of stun, cold and freeze by 50%). Additionally, damage taken from the natural environment -50%(+10%)

1550 797 120 33
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
攻击造成群体法术伤害

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Deconstruction & Demolition

Increase attack range and immediately deal 230% Arts damage to all enemies within attack range. Additionally, inflict -15% Arts RES to the targets for 6 seconds.
Can hold 3 charges

SP Cost: 10

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Lethal Fragments

For every enemy within attack range, own ATK +4%(stacks up to 6 (+1)times)

1420 703 124 22
HPATKDEFCost

20 1 80 1.6s
ResBlockRedeployInterval
攻击造成法术伤害

Enforcement Mode

ATK +90%, prioritize the enemy with the current lowest HP percentage.
Infinite duration

SP Cost: 70

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Terminating Burst

Every attack deals 4 hits at 90% damage each, however attacks no longer target enemies with higher than 50% HP

SP Cost: 50

Initial SP: 28

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Enforcer

When attacking enemies with less than 40% HP, increase damage by 30%(+6%)

1920 425 175 12
HPATKDEFCost

25 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Translation Credits: Jetroyz, kawa#9052 from the RIHQ server

Traceless

All allies within attack range gain 35% Physical and Arts Dodge. Additionally, enemies in range lose stealth

SP Cost: 50

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Encircling Forest

Stops attacking enemies. Talent activation requirement is changed to 60% HP and the Shelter effect is increased to 2.3x. All allies within attack range are healed for 12% of Tsukinogi’s ATK every second

SP Cost: 48

Initial SP: 23

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Blessing

When allies within attack range have less than 40% HP, apply 【Shelter】 effect (Physical and Arts damage taken is reduced by 20%)
(+2%)

3135 673 595 25
HPATKDEFCost

15 3 70 1.6s
ResBlockRedeployInterval
Normal attacks deal Arts Damage while a Skill is active.

Translation Credits: Jetroyz, kawa#9052, Yu Wenzhou#7776, and Seletri#9273 from the RIHQ server

Safeguard Mode

Block the next Arts attack and Arts Damage taken within the skill duration -30%

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Thermal Mode

Increase Attack Interval, ATK +90%, DEF +60%increase attack range, attacks deal splash damage
* This Skill modifies the Attack Interval by 0.4

SP Cost: 50

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Moist Skin

RES +10. When attacked by a normal Arts attack, recover 1 SP to self

1669 533 395 11
HPATKDEFCost

0 1 70 1.3s
ResBlockRedeployInterval
Cannot block enemies during the skill duration
* Translation Credits: Jetroyz of the RIHQ Discord

Support Order·Type γ

Stops attacking and gradually obtain 18 DP cost while the skill is active

SP Cost: 26

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Focused Listening

Stops attacking and gradually obtain 20 DP cost. While the skill is active, lock-on to up to 4 nearby enemies.
Enemies locked-on to have -60% movement speed, -35% Defense, and lose stealth effects

SP Cost: 30

Initial SP: 16

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Sniper Support

When deployed, deployment cost of all 【Sniper】 operatives -2. Additionally, when skill is active all 【Sniper】 operatives gain +23 (+3) attack speed

1728 473 105 12
HPATKDEFCost

25 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage
* Translations by Jetroyz of the RIHQ Discord

Terminal Disease

Attack +60%, damage increase from talent increased by 1.8times
Infinite duration

SP Cost: 70

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Curse Doll

Obtain a curse doll. Able to store up to 1 curse doll
Curse dolls will inflict -50% Attack and Defense to nearby enemies after being deployed and self-destruct after 15 seconds
* Detailed information on Curse Doll can be seen here

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Auto Trigger

Omen of Defeat

When enemies within attack range have less than 40% HP, apply 【Weakening】 effect (damage taken is increased to 133% (+3%)) (When stacked, only the strongest effect becomes active)

3345 620 369 23
HPATKDEFCost

15 1 80 1.25s
ResBlockRedeployInterval
Deals Arts Damage
* Translation Credits: Jetroyz of the RIHQ Discord

Health Recovery·Type γ

Immediately recover 70% of Max HP

SP Cost: 20

Initial SP: 12

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Breaker Recovery

Attack range reduced,Attack +110%, recover 8% Max HP every second

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Mercenary’s Tenacity

After killing 5 (-2) enemies, Attack speed +15 and gain [Resist] effect (reduce duration of stun, chill and freeze by 50%)

1655 918 123 28
HPATKDEFCost

0 1 70 2.8s
ResBlockRedeployInterval
Deals AOE Physical Damage
* Translation Credit: Jetroyz of the RIHQ Discord

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Time-Delayed Vibrating Gadgets

Attacks change to firing a time-delayed grenade, dealing 240%physical damage after exploding and for 3 seconds reducing enemy Attack Speed by -20

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Weakpoint Demolition

When deployed, all blocked enemies receive +16% (+2%) physical damage

2550 682 332 22
HPATKDEFCost

0 2 70 1.3s
ResBlockRedeployInterval
Normal attacks deal damage twice
* Translation Credit: Jetroyz of the RIHQ Discord

Feather Blades

The next attack has 180%,Attack power and deals 180% Arts Damage to another enemy ahead

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Divergent Sword Slash

Deal 200% Arts Damage to up to 5 enemies ahead and stun them for 1. 8 seconds. Can hold 3 charges

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Soul Absorption

Increase attack speed by +6 for every enemy killed, stacks up to 6 (+1) layers

1443 648 119 32
HPATKDEFCost

20 1 70 2.3s
ResBlockRedeployInterval
Deals Arts Damage that bounces between up to 3 enemies. Each bounce reduces the damage dealt by 25% and inflicts slow for a short duration. Increases to 4 enemies at Elite 2.
Credits for available translations: Jetroyz of the RIHQ Discord Server

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Lightning Omen

ATK +150%, Attacks no longer reduce damage after each bounce.

SP Cost: 80

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Uninterrupted Passage

When attacking unblocked enemies, increase Attack to 123%(+3%)

3023 442 645 21
HPATKDEFCost

10 3 70 1.2s
ResBlockRedeployInterval
Skills heal friendly units
Credits for available translations: Jetroyz of the RIHQ Discord Server

Counter Treatment

The next attack is changed to healing a nearby ally for 170% Attack power

SP Charge Type

Getting Hit

Skill Activation

Auto Trigger


Counter Healing Mode

Attack and Defense +80%, stops attacking enemies and focuses on healing nearby allies (attack interval +1.3 seconds). Healed allies recover 1 SP

SP Cost: 20

Initial SP: 18

SP Charge Type

Getting Hit

Skill Activation

Manual Trigger

Gatekeeper

Defense +8%(+2%). If the tile behind is a high tile, healing effectiveness to self 85%(+10%)

2135 745 395 15
HPATKDEFCost

0 2 80 1.8s
ResBlockRedeployInterval
Can Shift enemies by using skills
Can be deployed on Ranged Grids

Credits for available translations: Jetroyz of the RIHQ Discord Server

Barbed Hook

The next attack will pull the enemy towards self significantly, dealing 170% physical damage and stopping them for 1.6 second(s).

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Retractable Electric Net

Fire a net forwards, pulling all enemies nearby the targeted location towards self significantly, dealing 200% Arts damage and stopping them for 3.5 seconds

SP Cost: 17

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Insect-catching Expert

When pulling [Infected Lifeforms], increase force by 1 stage and silence them for 8(+4) seconds

1493 588 152 13
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Flying Feathers

The next attack shoots 2 times, each shot dealing 140% ATK as physical damage
Can store up to 3 charges

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Counterflow

ATK +40%, attacks 3 times consecutively

SP Cost: 30

Initial SP: 15

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Tailwind

ASPD +6, 15% chance to increase ATK to 150% when attacking

+ Trait: Prioritize attacking air units
+ Talent: Attack speed +6. At E2: When attacking, 15% chance to crit for high 150% damage
+ S1: Strong front-loaded burst damage especially when charged
+ S2: Very high active DPS

= Higher ATK modifiers and crit allow her to damage high DEF enemies when Exusiai can’t, but Exusiai will still out-dps her against mid and lower DEF enemies
= DPS can vary wildly because of her crit Talent, which gives a significant damage boost but at a very low chance
– S2: SP Cost with charge [on-attack] is high compared to duration, giving it low up-time.

2335 842 366 23
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator attacks multiple targets equal to block number, and hits any targets within attack range.]
Credits for available translations: Jetroyz of the RIHQ Discord Server

Electrify

Attack +80%, normal attacks deal Arts damage

SP Cost: 50

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


High Voltage Current

Attack interval increases (+65%), attack range increases, Attack +190%, normal attacks deal Arts damage and stop the enemies for 1 second(s).
After skill ends, Operator is stunned for 5 seconds.

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Drill Fortification

When blocking 2 or more enemies, Attack and Defense +14%(+2%)

+ Trait: Attack multiple enemies equal to Block count
+ Talent: When blocking 2 or more enemies, ATK and DEF increase
+ S2: Deals extremely large amounts of multi-target Arts damage for a Melee unit and the manual activation allows it to be saved until needed. The extended range can provide some crowd control and allow for protection.

– Very easily killed when blocking compared to Blaze and Specter due to his lack of strong defensive abilities
– S2: Needs to be timed since the self-stun causes hm to stop blocking.

2215 632 364 12
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Credits for available translations: Jetroyz of the RIHQ Discord Server

Swift Strike γ

ATK +45%; ASPD +45

SP Cost: 35

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Spiritual Spark

Attack +80%, every attack deals additional Arts damage equal to 35% Attack. Additional, when killing an enemy obtain DP +1

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Magic-withering Blood

Arts Resist +20

+ Trait: Obtain 1 DP after this unit defeats an enemy. Refunds the original DP Cost when retreated
+ Talent: High innate RES, making her one of the highest RES melee DPS units
+ S2: Provides both Physical and Arts damage, though the Arts damage portion is not very high

= Vigna has higher max ATK values because of Skills, and higher potential DPS because of crit Talent, but Reed has higher consistent DPS.
= S2: When paired with Zima S2, has the potential to reach 3 DP gained per kill.
– Typical Archetypal drawbacks of easy leakage with block-1 and needed killing blows to generate DP.

3456 375 781 24
HPATKDEFCost

0 3 80 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

DEF Up γ

DEF +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Intensified Defense

Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks

SP Cost: 50

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Interlocked Shield

DEF +70 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.

+ Talent: Increases own DEF and the DEF of any Guard or Vanguard deployed in the grid behind him
+ Extremely durable Defender that rivals the DEF of Cuora
+ Great when paired with frontline Guards like Astesia to give them a DEF boost (face him away for the buff)
+ The only Defender with a « Taunt » Skill

= Considered a sidegrade to Cuora
= The usefulness of « Taunt » is very niche
– High Deployment Cost
– Talent and S2 buffs have restrictive deployment requirements.
– Much more expensive to develop than Cuora who is just as durable, if not more.

1455 586 334 9
HPATKDEFCost

0 1 18 0.93s
ResBlockRedeployInterval
Significantly reduced Redeployment Time

One-inch Punch

After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds


Seven-styles Kick

After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds

Red Browed Wing Chun

When attacking, has a 20% chance to increase ATK to 160% (+10%) and slightly knock the target back
* The Force Level of the Shift is -1 (Very Weak)

+ Trait: Greatly reduced redeployment time
+ Talent: Each attack has a chance to increase ATK and knock the target back with very small force
+ Passive knockback chance
+ S1: Good at assassinating squishy targets or weakening stronger targets 1v1
+ S2: Long duration AoE silence and moderate AOE dmg, great for mobs of those exploding spiders

– Her Archetype competition, Projekt Red, has a stun that is more useful in a wider variety of situations

1655 482 126 22
HPATKDEFCost

5 1 80 2.85s
ResBlockRedeployInterval
Has a large healing range, but the healing amount on farther targets is reduced to 70%
Effect Range:

Concentrated Hydrotherapy

Increases next healing’s amount to 200% of ATK. The amount will not be reduced by trait effects
Can charge for 3 times

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Water Blessing

ATK +60%, each attack heals 1 additional target, and while this effect is active, increases the status resistance of allies within range. (The duration of stun, cold, and freeze effects are reduced by 50%)

SP Cost: 80

Initial SP: 40

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Lake Walker

ATK +6% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +24% (+6%)

+ Trait: Larger Healing Range, ATK reduced to 70% when healing distant targets
+ Talent: Increased ATK, with much larger increase when the stage has water grids
+ A decent source of the rare [Resist] effect, which becomes a little more useful in Chapter 6
+ S2: Decent duration if leveled

– Outside of the Summer Event, water grids are non-existent.
– [Resist] effect has a pretty niche use, so it is difficult to justify heavy investment
– High DP Cost and Low ATK compared to typical ST Medics

4115 894 195 20
HPATKDEFCost

0 1 80 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

Blood Pact

The next attack’s power is increased to 220%,and restores HP by 8%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Blade Demon

ATK +70%,ASPD +45
Infinite duration.

SP Cost: 40

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger

Bloody Slaughter

Increases Max HP by 50 (+10) after defeating an enemy, stacking up to 30 times.

+ Talent: Stacks increasing HP for every enemy he kills
+ Huge HP and ATK stats
+ S1: decent damage and self-sustain
+ S2: Significant DPS boost once it activates

= Duelist Guard: Block-1
– Trait: Single Target, block 1, and requiring the killing blow make this slow to charge.
– S2: long charge time means it won’t have time to make a significant difference on many maps
– Very low DEF
– Players with Melantha already developed may be better served waiting to acquire a more widely applicable front-line DPS

1795 373 153 17
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of 3 allies simultaneously

Cluster Therapy

ATK +140%,targets healed -1

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Widespread Therapy

ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)

SP Cost: 80

Initial SP: 60

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Medic Squad Protection

When this unit’s skill is active, all Medic and Supporter Operators gain status resistance (reduces the duration of stun, cold, and freeze effects by 50%)

+ Trait: normal heals hit up to 3 friendly units at once
+ Talent: When Skill is active, grant [Resistance] effect to all Medics and (at E2) Supporters (reduce duration of stun, chill, freeze by 50%)
+ Very high potential healing output with both S1 and S2

= S2: splash healing provides unique range and AoE Healing output potential
= S1: reduces the number targets, but increases the power.
= Purchasable with Shop Vouchers, but fairly expensive in terms of Sanity. Not currently available in gacha or recruitment.
– Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing.

2330 785 185 31
HPATKDEFCost

0 1 70 2.3s
ResBlockRedeployInterval
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.

Muzzle’s Elegy

ATK +70%, attacks apply this unit’s Trait effect to all enemies within range.

SP Cost: 45

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Final Journey

Normal attacks strike twice, and the attack interval is significantly shortened
* This Skill modifies the Attack Interval by -0.9

SP Cost: 70

Initial SP: 35

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Final Modification

Attacks ignore 175 (+15) DEF

+ Talent: Attacks ignore set amount of DEF
+ Trait: True AoE physical damage to all enemies in range. Different from other AoE Snipers that do splash.
+ Trait: Deal 150% dmg to enemies in nearest row.
+ Niche, but not as reliant on buffers or gimmicks thanks to S1, which allows him to hit for 2k+ DMG per attack unbuffed
+ Especially with buffs S2 hits like a truck because of his great ATK multipliers
+ Very durable with high DEF and HP for a sniper

– Very high DP Cost
– Short range and Slow attack speed

2523 690 448 21
HPATKDEFCost

15 1 70 1.25s
ResBlockRedeployInterval
Deals Arts Damage

Astral Protection

ATK+50%, DEF+80%

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Astral Sword

ATK +80%, DEF +80%, Blocked enemies +1, Attacks multiple targets equal to block number, and hits any targets within attack range

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Celestial Globe

For every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times

+ Attacks deal Arts Damage
+ Every 20 seconds after deployment, Attack speed +5, stacks up to 5 times
+ High DEF and Arts damage makes her perfect for placing on the front lines
+ Strong counter to Tanks as she takes relatively little damage from them while s2 is active and hits them very hard
+ Low CD skill that gives great stat buffs, extra block and multi-target damage
+ Has innate RES

= Arts Guard Archetype: Block-1, higher DP Cost, lower base ATK and ATK Skill Modifier
– Relatively low HP for a frontliner

1567 540 100 15
HPATKDEFCost

20 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time

Binary Reload

ATK +50%,each attack hits extra target

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Counter EMP

Releases a shockwave in an area around this unit. All hit enemies receives Arts Damage equal to ATK 400% and are Restrained (cannot move) for 6 seconds. If the target is a Drone, it will receive double damage (does not stack with Talent) and be Stunned

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Countermeasure Device

Attacks [Drone] units first, and ATK +55% (+5%) when attacking [Drone] units

+ Trait: Attacks do Arts damage and slow enemies
+ Talent: Prioritizes drones, Increased ATK when attacking drones
+ A Supporter + Sniper hybrid Operator that is perfect for eliminating high-DEF drones
+ S2: Incredibly strong AoE Arts burst damage that binds enemies (stuns drones) for a long duration
+ Great when paired up with Schwarz, Ifrit, or other limited-range attackers, as she can bind enemies in their attack ranges

= Supporter offers different attack range than an anti-air Sniper
– Has a tougher time against high RES drones
– Slower attack speed and ATK than equal rarity Anti-Air Snipers
– Low damage against non-drone enemies

1740 633 443 16
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Can attack enemies from range

Command and Dispatch

The effect range of Talent expands significantly and the Talent is 2 times as effective

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Cooperative Combat

ATK +80%; The Talent is 3 times as effective

SP Cost: 45

Initial SP: 20

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Melee Combat Guidance

ATK of Melee allies in the 8 surrounding grids +12% (+2%) when Swire is deployed

+ Trait: Can attack non-aerial enemies at a distance
+ Talent: Melee Operators in the surrounding 8 tiles gain an ATK buff
+ High DEF
+ S2: good DPS with S2 active

– S2: Very high SP Cost with on-attack charge means low up-time
– Talent: Only buffs melee and is difficult to utilize on some maps due to limited melee tiles
– Without significant investment her Skills have a very short duration

2235 552 437 14
HPATKDEFCost

0 1 80 1s
ResBlockRedeployInterval
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

DEF Up γ

DEF +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Press the Attack!

Range shortens; ATK & DEF +80%; Block +1; Attacks multiple targets equal to block number, and hits any targets within attack range

SP Cost: 70

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Mounted Police

All [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed

+ Trait: Gain +1 DP on kill
+ Trait: Full DP refund on retreat
+ When deployed all Vanguard operators gain 20% physical evasion
+ Extremely easy to max Potential, lowering her DP cost
+ Considered a defensive alternative to Vigna
+ Multi attack on s2 is unique for a Vanguard

– Defensive focus does not synergize well with her Dp-On-Kill mechanic.
– Can leak easily when her S2 is down because of 1-block base and weak killing power.

1510 692 120 20
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Drain Soul

Each attack restores the HP of at most 2 allies by 100% of Nightmare’s ATK

SP Cost: 80

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Night Phantom

Inflict Nightmare on at most 5 enemies within range:
Targets’ Movement Speed -60%; Deals damage while ignoring targets’ DEF and RES according to targets’ movement distance for 10 seconds
* 800 damage per grid moved
**A recent patch on CN buffed damage to 1200 per grid moved

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger

Dual Personality

Obtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2

+ Talent: When equipped with Skill 1, gains Physical and Arts Dodge.
+ Talent: When equipped with Skill 2, gains ATK
+ Can be very effective in a Slow stacking team

= A very niche Caster that acts as an attacking pseudo-Medic with S1, or a higher damage but very RNG Slower Supporter with S2
– More expensive to deploy than Supporters
– Requires high Skill levels, which is hard to justify for such a niche Operator
– The heal and Dodge are interesting, but in the current meta, a ranged Caster tank isn’t required

2430 705 360 22
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

Power Strike β

Increases the ATK of next attack to 230%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Precise Blast

Deals 400% of ATK Physical damage to at most 5 enemies within three grids ahead

SP Cost: 17

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Valley

ATK and DEF +10% when there are more than two ranged grids in the four surrounding grids
* There is a mistake in current in-game description. Valley’s buffs are activated by 2 or more adjacent ranged grids

+ Trait: Attacks multiple enemies equal to block count
+ Talent: Increases ATK and DEF when adjacent to 2 or more raised grids
+ Decent multi-target killing with either S1 or S2

= Very average Stats
– S1: has a 4 Star power grade
– S2: has a long cool-down for an on-attack Skill
– Doesn’t stand-out at either DPSing or blocking.

2145 685 382 20
HPATKDEFCost

0 2 70 1.2s
ResBlockRedeployInterval
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]
Can be deployed on Ranged Grids

Raging Iron Fist

The next attack pushes enemies towards the attack direction significantly and their Movement Speed -30% for 5seconds
* The Force Level of the Shift is 2 (Strong)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Destructive Fist

Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 250% of ATK Physical damage and the targets’ Movement Speed -30% for 5 seconds
* The Force Level of the Shift is 3 (Very Strong)

SP Cost: 15

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Kung Fu

Obtains 43% (+3%) Physical Dodge

+ Talent: Passive Physical Dodge
+ Trait: Attacks multiple enemies equal to block count
+ Trait: Can be placed on melee or ranged grids
+ Skills do what Shaw does and more
+ Can reach huge push force that can move even large enemies
+ Great when paired with Angelina

– Much less viable when there are no holes or hazards on the map

1630 871 373 20
HPATKDEFCost

30 0 70 3.5s
ResBlockRedeployInterval
Deals Damage to all targets within range
50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies

Scorpion Venom

The Movement Speed of targets hit -50% for 5 seconds


Toxic Overload

Attack Animation and Attack Interval increase; ATK +90%; Stuns the hit targets for 1 seconds
* This Skill modifies the Attack Interval by 1.7

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Hidden Killer – Medium

Stays [Invisible] normally (cannot be targeted by ranged units); The first attack made from the Invisible state gains +54% (+4%) ATK and removes Invisible. Regains Invisible state after not attacking for 5 seconds.

+ Trait: Attacks all enemies in range, less likely to be targeted, 50% Arts and Physical dodge
+ Talent: Goes Invisible after some time of not attacking. Cannot be targeted or damaged while Invisible. Loses Invisibility and gains ATK buff on first hit.
+ S1: Great Slow
+ Great for tanking enemy Caster Arts damage, especially when paired with Nightingale

= 0 Block means she cannot take melee damage, but it limits her use if a blocking body is needed
– Very slow attack speed

1356 385 258 7
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of Sora’s ATK)

Hymn of Respite

Range expands; All enemies within range are put to Sleep (Stun and Invincible) and the effect of Sora’s Trait increases to 100%

SP Cost: 60

Initial SP: 45

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Hymn of Battle

The ATK of all allies within range is increased by 100% of Sora’s ATK

SP Cost: 45

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Encore

Has a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends

+ Trait: Heals allies in range for 10% of her ATK per second
+ Talent: 50% chance to restore SP after a Skill ends
+ Great AoE ATK buffer, especially for Operators with low base ATK or high multiplicative ATK modifiers
+ Very low Deployment Cost.

– Can’t attack, so completely relies on teammates to affect the field
– Her Range limits her deploy options on some maps

1280 583 104 15
HPATKDEFCost

20 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time

Concentration

Very Significant Attack Interval reduction
* This Skill modifies the Attack Interval by -1.1

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Literature Storm

ATK +75%; Range expands; Attacks 2 extra targets

SP Cost: 50

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Explorer

DEF -35%; ASPD +21 (+3)

+ Trait: Attacks slow enemies
+ Much cheaper to deploy than an AoE Caster
+ Larger range than most AoE casters, hitting all around and not just straight ahead
+ S2: Good AoE and Duration

– DPS is much lower than your average AoE Caster
– Overshadowed by Angelina who does significantly more damage
– Very low DEF means she will die quickly if targeted/damaged

1605 495 102 12
HPATKDEFCost

25 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Echolocation

Simultaneously attacks 2 targets; ASPD of all enemies in range -60
* This Skill modifies the ASPD by -60

SP Cost: 40

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Natural Deterrent

For all enemies within range, DEF -60% and RES -30%

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Weakening

Enemies in range are affected by [Fragile], making them take 133% (+3%) damage when their HP is under 40%.

The Bell Tolls Twice

Attacks 2 enemies simultaneously

+ Talent: Boosts damage against enemies under 40% HP
+ Talent 2 and S1: Attacks 2 targets at once
+ S2: Huge DEF and RES debuff
+ Cheap to deploy
+ High HP and RES means she can frontline vs enemy casters

– Low ATK
– S2 debuffs aren’t effective against low DEF or RES targets.

1970 835 340 13
HPATKDEFCost

0 2 70 1.8s
ResBlockRedeployInterval
Can Shift enemies by using skills
Can be deployed on Ranged Grids

Chain Hook

Drags the target to Cliffheart significantly in the next attack, dealing 180% of ATK Arts damage to it
* The Force Level of the Shift is 2 (Strong)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Binding Chains

Drags at most 3 targets in the frontal line to Cliffheart significantly, dealing 200% of ATK damage that ignores targets’ DEF and RES to them and Stunning them for 3 seconds
* The Force Level of the Shift is 2 (Strong)

SP Cost: 15

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Karlan Hunter

ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies

+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: When not blocking, +ATK and +DEF
+ S2: incredibly strong when leveled up, especially in annihilation mode
+ S1: lower cool-down makes it a better version of Rope’s Skill
+ Half utility and half DPS with strong damage and short cool-down stuns
– Pull Specialists are very situational when there are no pits and her viability plummets without them
– Less deployment opportunities for Pull Operators than Push Operators

1450 1175 131 21
HPATKDEFCost

0 1 70 2.7s
ResBlockRedeployInterval
Prioritizes attacking the enemy with lowest DEF within range first

Camouflage

ATK +70%; Turns into Invisible state (Will not become the target of ranged enemies)

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Tactical Transceiver

Randomly drops 3 bombs within range (especially to enemy’s position); Every bomb deals 300% of ATK Physical damage to all nearby enemies

SP Cost: 50

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Assassin

ATK increases to 145% (+5%) when attacking ranged enemies

+ Extra large attack range
+ Trait: Prioritize attacking lowest DEF unit
+ Talent: ATK boost vs ranged enemies
+ Rare Sniper defensive Skill: Invisible = not targetable and doesn’t take damage
+ Great group and boss killing with S2

– High DP Cost
– S2 can be inconsistent and has a long cooldown
– Slow Attack Speed

1680 871 215 19
HPATKDEFCost

0 1 70 1.6s
ResBlockRedeployInterval
High accuracy point-blank shot

Wolf’s Eye

ATK +25% every time the HP of the target falls by 20%


Prey Seeker

ATK +220%, but Normal Attack will not target enemies with over 80% HP

SP Cost: 30

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Hunter’s Arrow

Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal grid

+ With ATK modifiers from Skills and crit Talent she can output crazy damage under the right conditions
+ Excellent physical damage option against beefier opponents

– The conditions on her skills can be limiting
– Limited ability to deal with flying units
– High DP Cost
– Short Range and slightly slower Attack Speed

4088 870 585 35
HPATKDEFCost

10 3 70 1.6s
ResBlockRedeployInterval
Cannot be healed by allies

Guardian Mode

Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition

SP Cost: 50

Initial SP: 40

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Combat Mode

Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks multiple targets equal to block number, hitting any targets within attack range
* This Skill modifies the Attack Interval by 0.4

SP Cost: 50

Initial SP: 40

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Self-Defense

Restores HP by 5% (+1%) of Max HP per second and obtains 30% (+5%) Physical Melee Dodge when the skill is activated

+ Very very high damage potential
+ Very high HP
+ Skills: A strong defensive (S1) and offensive option (S2) that scale well with development and Regen HP
+ Talent: Passive HP Regen and Physical Dodge while Skills are active

= Extremely rare, recruitment only Operator
– Can’t be healed directly, though passive regen works (e.g. Perfumer’s Talent)
– Very high Deployment Cost
– Relatively low DEF for a Defender, which can cause problems in tough content.
3670 380 770 22
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Auto Defense

DEF +70%; Talent effect set to 200% of current value
Automatically activated

SP Cost: 20

Initial SP: 12

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Magnetic Hammer

Bumps nearby enemies away greatly, Stunning them for 4 seconds and dealing 480% of ATK Physical damage to them
* The Force Level of the Shift is 3 (Very Strong)

SP Cost: 17

Initial SP: 0

SP Charge Type

Getting Hit

Skill Activation

Manual Trigger

Miracle Field

Has a 23% (+3%) chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect

+ Talent: Physical and Arts Resist with half applied to adjacent allies
+ Very durable DEF and HP with a strong DEF S1 option
+ Extremely useful S2 that can replace the need for Specialists on some maps

– S2 knocks enemies away from Croissant in all directions so enemies can be thrown in unintended directions if they aren’t grouped together in front of her.
– S1 is automatic so it is not guaranteed to be active when you need it most, though it does have good up-time.

3240 470 755 22
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Charged Defense

Blocks the next source of damage; DEF +100% for 8 seconds
Automatically activated

SP Cost: 18

Initial SP: 0

SP Charge Type

Getting Hit

Skill Activation

Auto Trigger


Counter Arc

Attack Interval increases; ATK +200%; Deals Arts damage to at most 4 enemies when attacking and has a 25% chance to Stun the hit targets for 1 seconds
Liskarm is Stunned for 5 seconds after the skill duration
* This Skill modifies the Attack Interval by multiplying it by 1.7

SP Cost: 34

Initial SP: 0

SP Charge Type

Getting Hit

Skill Activation

Manual Trigger

Tactical Defense

Restores 1 Skill Point to this Operator and a random ally in the surrounding grids when attacked

Thunder Resistance

RES +13 (+3)

+ DPS Defender
+ Performs ranged attacks that can hit aerial enemies
+ E2 Talent: Passive Arts Resistance
+ Talent: When attacked, grants +1 SP to self and random adjacent ally
+ S2: Strong Arts damage and stun
+ S1: Good DEF Skill

– S2: Self-stun can troll you
– S1: Automatic activation means it is not completely reliable
– Not as durable as the other 5 and 6* DEF Defenders

1505 605 302 9
HPATKDEFCost

0 1 18 0.93s
ResBlockRedeployInterval
Significantly reduced Redeployment Time

Execution Mode

After deployment, ATK +80%, and gain 50% Physical and Arts Dodge


Wolfpack

Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns the hit targets for 3 seconds

Chill

Deals at least 33% (+3%) of ATK damage every attack

+ Greatly decreased re-deploy time
+ Talent: Increased minimum damage, giving her decent damage against high DEF enemies
+ S1: Great for assassinating lone squishy enemies
+ S2: Great at disrupting enemy flow and special abilities

– Very squishy vs Arts damage if not leveled
– Compared to Gravel, is much more expensive to re-deploy multiple times if you don’t have at least Potential 4

2780 502 625 21
HPATKDEFCost

10 3 70 1.2s
ResBlockRedeployInterval
Can heal allies by using the skill

First Aid

Restores the HP of a nearby ally with less than 50% HP by 180% of Nearl’s ATK in the next attack
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


First Aid Mode

ATK +80%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3

SP Cost: 40

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Healing Boost

Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed

+ Trait: Can heal allies with her Skills
+ Talent: Boosts healing taken by herself, and at E2 all allies
+ Similar to Gummy but with stronger healing Skills, but less HP

– Saria is a pure upgrade
– Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge bosses

1520 580 125 19
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Emergency Triage

The next heal restores an additional 25% of its target’s Max HP
Only available when the target’s HP is lower than 50%; Can store 4 charge(s)

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Unstable Plasma

Warfarin and a random ally within range obtain the following status:
ATK +90%; Loses 3% of Max HP per second, lasting for 15 seconds

SP Cost: 60

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Blood Sample Recycle

Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed

+ Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. SP recharging characters are rare and very useful
+ S1: Great burst healing
+ S2: One of two big ATK buffers in the game, enables OP characters to become even more OP

– Requires careful placement to maximize Talent and S2

1595 557 142 19
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Healing Up γ

ATK +90%

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Medical Drone

Obtains a Medical Drone
Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds
* Detailed information on Medic Drones can be seen here.

SP Cost: 18

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger

Booster Injection

All [Medic] Operators’ ASPD +14 (+2) when Silence is deployed

+ Talent: Small Atk speed boost to all Medic Operators while she is deployed
+ S2: Healing drones have the unique ability to provide AoE healing anywhere on the map with an open tile, don’t count toward the deploy limit, and have a short cooldown

– Drones cost DP to place and have a short duration.

1268 478 130 11
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage
Can use Summons in battles

Bionic Device

All Robotters gain 35% Physical and Arts Dodge
Allies on Robotters’ four adjacent tiles also gain the same buff


Detonate and Recycle

Detonates all deployed Robotters immediately, dealing 600% of Mayer’s ATK Arts damage to nearby enemies and Stunning all hit targets for 2 seconds
The exploded Robotters will be recycled

SP Cost: 30

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Robotter

Can summon 5 Robotters; ASPD of enemies against Robotters -25

+ Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked
+ Robotters are very cheap to deploy.
+ S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies at higher Skill levels that stacks with other dodge buffs.
+ S2: Can dish out a ton of damage if you use multiple Robotters

– Robotters count toward the deploy limit
– Requires significant resources to get to the point where she is useful endgame

1530 805 122 33
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Fire of Heaven

Attack Interval increases; Attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% of ATK Arts damage to enemies in a large range and stunning all hit targets for 1 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.7

SP Cost: 25

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Arts Sniper

Increases the Arts Damage taken by all blocked enemies by 18% (+3%) when deployed

+ Trait: Attacks Splash to nearby enemies
+ Talent: Increases Arts damage taken by blocked enemies
+ S2: Stun offers AoE Crowd Control
+ Good up-time on Skills

– S2: trades damage for the stun (does less DPS than S1)
– Gitano S2 provides greater DPS potential in some situations.

1680 682 121 20
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Tactical Chant γ

ASPD +90

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Spirit Burst

Fires 8 times with 60% ATK when attacking and attacks random targets within range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration

SP Cost: 100

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Chimera

ATK +230%; Max HP +100%; Range expands; Deals damage while ignoring targets’ DEF and RES.
Amiya will be forced to retreat after using this skill

SP Cost: 120

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

???

Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy

+ E2 Talent: Gain SP when you attack an enemy and when you kill an enemy
+ S1: has very consistent uptime and good DPS if you E2 Amiya
+ S2: damage is very strong when paired with ATK buffs
+ S3: very strong boss killing Skill
+ Free Operator with Potential guaranteed through story

– S2 is unreliable with its auto activation and will be very slow to charge without E2
– S3 will forcibly retreat Amiya, making it only usable once on most maps

1505 950 116 28
HPATKDEFCost

0 1 70 2.8s
ResBlockRedeployInterval
Deals AOE Physical Damage

Buckshot

Attack AoE expands for the next attack, dealing 215% of ATK Physical damage

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


High-Explosive Shell

Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Blast Attachment Refit

Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills

+ AOE splash attack, Long range
+ chance to crit for increased DMG
+ Great for clearing out mobs of enemies
+ With buffs can even clear out mobs of high DEF enemies

 – High DP cost
– Slow Attack Speed

1550 580 165 13
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Pegasian Sight

ASPD reduces slightly, but ATK +100%; Range expands
Infinite duration
* This Skill modifies the ASPD by -20

SP Cost: 50

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Auto Trigger

All-Out Attack

The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% (+10%) )

+ Trait: Prioritize attacking air units
+ Once her S2 is activated she does great damage versus everything but the highest DEF enemies
+ Increased range with S2 allows her to attack targets other standard Snipers can’t
+ Talent: Large ATK buff as time between attacks increases (up to 2.5s)

 – Long activation time on S2, during which she is significantly weaker than other Snipers

1230 610 130 13
HPATKDEFCost

5 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Twinshot – Auto

The next attack hits 1 additional target for 200% of ATK Physical damage

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Venom Spray

ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.

SP Cost: 40

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Neurotoxin

Poisons the targets when attacking, dealing 85 (+10) Arts Damage to them per second, lasting 3 seconds

+ Trait: Prioritizes attacking air units
+ Excellent DPS when you max out her S1
+ Talent: Passive Arts damage can make her viable vs the enemies with 1k+ DEF
+ Great option for killing groups with S2

– Very squishy and needs to be placed in protected positions on certain maps

2630 805 355 23
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

ATK Up γ

ATK +100%

SP Cost: 30

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Bone Fracture

During the skill duration, Specter’s HP will not drop below 1; ATK +160%
Specter is Stunned for 10 seconds after skill duration

SP Cost: 40

Initial SP: 35

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Stamina Up

Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second

+ Trait: Attack multiple enemies equal to block count
+ Talents: Increase Max HP +10% and recover HP every second
+ Extremely high damage potential
+ S2: Great Survivability with period of « unable to be killed »

– S2: applies self-stun after Duration, where she cannot attack or block
– High DP Cost

2350 760 365 19
HPATKDEFCost

15 2 70 1.3s
ResBlockRedeployInterval
Can launch Ranged Attacks that deal 80% of normal ATK

Sundial

ATK +70%; 40% chance to resist Physical damage
Infinite duration

SP Cost: 30

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Wolf Spirit

ATK +120%; Damage dealt turns into Arts Damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed
Automatically activated

SP Cost: 17

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger

Spiritual Destruction

Disables the target’s special ability when attacking, lasting 6 (+1) seconds

+ Talent: Attacks disable the target’s special abilities. very useful against exploding enemies and stun attacks.
+ Trait: Can perform ranged attacks at 80% power
+ S2: A very strong source of melee Arts Damage
+ S1: Can become fairly tanky

– S2 can be very unreliable since it has a fairly long cooldown and auto activates

2265 575 350 10
HPATKDEFCost

0 1 70 0.78s
ResBlockRedeployInterval
Blocks 1 enemy

Armorcrusher

The ATK of the next hit +140% and ignores 60% of the target’s DEF

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Sundered Soul

ATK +120%; Damage dealt turns into Arts Damage; Restores HP by 25% of damage dealt when attacking

SP Cost: 50

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Quick Fists

Has a 33% (+3%) chance to Dodge the enemy’s Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful

+ Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.
+ Very low DP Cost
+ S1 and S2: Great against high DEF enemies
+ S2: Good sub tank option with Dodge and the HP restore

= Extremely rare, recruitment only Operator
= Block-1 Brawler Guard Archetype
– S2 has a long cooldown
3620 935 260 18
HPATKDEFCost

0 1 70 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

Swift Strike γ

ATK +45%; ASPD +45

SP Cost: 35

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Vorpal Edge

DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target’s DEF is increased to 2.5 times

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Thermite Blade

Has a 20% chance to ignore the target’s Defense when attacking

+ Talent: Chance to ignore DEF on attack
+ Good option vs the very heavy armored enemies with 2k+ DEF
+ S2: makes her DEF ignore very consistent

= Duelist Guard: Block-1
– The big tanks tend to have high physical damage, making your Medics work overtime to keep her alive (especially during S2)
– Most of the time it will be easier to use Arts damage against high-DEF

1950 570 343 13
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge γ

Instantly gains 12 Deployment Points.

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Sword Rain

Immediately gains 12 DP; Deals 170% of ATK Arts damage to all nearby enemies twice and Stuns the hit targets for 3 seconds

SP Cost: 40

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Tactical Delivery

Gains 2 extra DP when Texas is in the squad

+ Very good damage output
+ Good source of early DP makes her great for maps with fast start requirements
+ AOE Arts damage and crowd control with her S2 is very useful
+ Talent Increases your DP by 2 at the start of battle

– Dies fairly easily vs stronger enemies

2150 470 420 13
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge γ

Instantly gains 12 Deployment Points.

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Ursus’s Roar

Gradually gains 12 DP over the skill duration
All Vanguard Operators’ ATK and DEF +60%; Gains 1 extra DP when killing an enemy

SP Cost: 35

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Spearheader

All [Vanguard] Operators’ DP Cost -1 when Zima is in the squad

+ Buffs other Vanguards with S2 to increase ATK and DEF and give them +1 DP on kill
+ Tanky Vanguard. Can double as a light tank
+ E2 Talent: reduces the DP cost of all Vanguards on the team by 1

– While her S2 buff is strong, it has a short duration with a long CD
– Not very fast at killing mobs when buff is down

1610 390 150 17
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of 3 allies simultaneously

Healing Up γ

ATK +90%

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Enkephalin

Range expands; reduces Attack Interval greatly
* This Skill modifies the Attack Interval by -2.1

SP Cost: 100

Initial SP: 85

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Skill Aura

When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)

+ Talent: When deployed, increases SP gain for Skills with SP/s Charge Type.
+ Trait: Heal up to 3 friendly units at once
+ S2: provides potent rapid healing (with extended range)
+ The default AOE Medic choice when not fighting caster enemies

– S2: has a long cooldown.

1440 375 120 20
HPATKDEFCost

20 1 70 1.3s
ResBlockRedeployInterval
Controls a Float Unit that deals Arts Damage to enemies
When the Float Unit attacks the same enemy consecutively, increase damage (up to 110% of the operator’s ATK)

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Synchronous Assault

Increase attack range, ATK +70%. Release the Float Unit to lock on to the enemy and attack. Click and the Float Unit each have 27% chance to Stun attacked enemies for 1 seconds.
The Float Unit will be recalled after the enemies are killed or the skill ends

SP Cost: 45

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Coordination

Self and Float Unit gain ASPD +12

1163 542 96 14
HPATKDEFCost

20 1 70 1.9s
ResBlockRedeployInterval
攻击造成法术伤害,并对敌人造成短暂的停顿

Floral Therapy

ATK +60%,attacks change to healing allies

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Spore Proliferation

Immediately throw a small bottle which releases a spore cluster that lasts for 6 seconds upon impact
The spores will slow all enemies within, disable their special abilities and deal 80% Arts Damage every second

SP Cost: 23

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Gardener

When deployed, all 【Supporter】 Operators gain Attack +11% (+2%)

2320 641 325 21
HPATKDEFCost

0 2 70 1.3s
ResBlockRedeployInterval
Normal attack deal damage twice
* Translation Credits: Jetroyz of the RIHQ Discord

Red Shift

Immediately throw 4 daggers towards random enemies ahead, each dealing 340% physical damage

SP Cost: 11

Initial SP: 5

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger


Crimson Cutter

Deal 450% physical damage to up to 6 nearby enemies
Attack scaling is doubled when attacking flying enemies

SP Cost: 12

Initial SP: 5

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Photoetched Marks

Normal attacks have 23% (+3%) chance to recover 1 additional SP

3555 888 166 16
HPATKDEFCost

0 1 70 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

* Translation Credits: Jetroyz of the RIHQ Discord

Offensive Conviction

Increase the Attack power of the next attack to 200% (5% chance to change it to 800%
Can hold 3 charges.

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Genesis

Immediately deal 350% Arts damage to all nearby enemies and silence them for 5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.

SP Cost: 12

Initial SP: 5

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Safe Landing

Deploy cost -4, Redeploy time -15s, however stun self for 10 seconds upon deployment.

3444 723 352 24
HPATKDEFCost

0 1 70 1.2s
ResBlockRedeployInterval
Will not be actively healed by allies; Recover a certain amount of HP with each attack.
* Translation Credit: Jetroyz of the RIHQ Discord

Distracted

Stops attacking enemies. Reduce Block count to 0,Defense +200%,and recover 10% Max HP every second

SP Cost: 15

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Landing Strike-Doorbreaker

Immediately lose 50% Max HP after deployment. Attack +110% and change damage type to Arts Damage for 16 seconds.

Serious Mode

Based on HP lost, increase Attack speed (up to +100 Attack speed when 70% HP is lost)

1515 465 118 19
HPATKDEFCost

5 1 80 2.85s
ResBlockRedeployInterval
Has a larger healing range, although the amount healed is reduced for farther targets to 70%.
Credits for available translations to YdaMada#4180, Monika#7593, and Hakurai#1379!
Effect Range:

Healing Wave

After skill activation, immediately heals all operators within healing range. Restores HP by 350% of Purestream’s ATK.

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Surging Spring

Attack Interval drastically decreased, and heals a random operator within healing range every time, restoring HP by 50% of Purestream’s ATK.
* This Skill modifies the Attack Interval by multiplying it by 0.12

SP Cost: 60

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Rapid Healing

After healing a target, grants Special Resistance for 4 Seconds (reduces the duration of enemy stuns, chills, and freeze by 50%)

1595 1052 122 20
HPATKDEFCost

0 1 70 2.7s
ResBlockRedeployInterval
Prioritizes attacking the enemy with lowest DEF within range first

Snaring Shell

Attack range increases +1 tiles, and attacks slow targets for 1.2 seconds

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Radar Sweep

ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit’s original range.
* This Skill modifies the Attack Interval by 0.9

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Precise Strike

When attack an enemy outside this unit’s normal attack range, there is a 28% (+3%) chance to stun it for 2 seconds

+ Trait: Prioritizes lowest DEF enemy first
+ E2 Talent: Chance to stun the target for 2s when attacking targets outside of her default attack range (default range is extended by Skills)
+ High base ATK
+ S2: A high ATK modifier and the unique ability to attack enemies at any spot on the map.
+ S1: long range slows

= Best used to take out low DEF threats or chipping at some boss enemies before they reach the front-line
– Very slow Attack Speed prevents her from having high DPS despite high ATK
– S2: Attack speed becomes even slower against enemies outside of default range

1632 543 105 12
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Paralyzing Shell

Increases the ATK of next attack to 200%, and slows the target for 2.5 seconds

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Binding Shock

Attack interval increases by a bit, ATK +120%, attacks slow targets for 1 seconds and have a 30% chance to stun for 1.2 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.5

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Victorian Agent

ATK +8% (+1%), ASPD +8 (+1)

+ Trait: Prioritizes aerial enemies
+ Talent: increases own ATK and attack speed
+ Skills provide strong Slows, and S2 an RNG Stun

– Very low DEF

1980 742 337 19
HPATKDEFCost

30 0 70 3.5s
ResBlockRedeployInterval
Deals Damage to all targets within range
50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies

Fancy Maneuvers

Hitting the target with normal attack deals extra 100 Arts Damage for 4 seconds


Suspended Cross

ATK +70%, increasing the chance to trigger Talent to 3 times

SP Cost: 25

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Entwined

When attacking, has a 25% chance to bind the target for 3 seconds
* Bind effect: enemy cannot move but can still attack

+ Trait: Attack all enemies in range, less likely to be targeted, 50% Arts and Physical Dodge
+ Talent: Attacks have a 25% chance to Freeze the enemy (cannot move but can still attack)
+ Great crowd control with a high chance to Freeze enemies during S2 activation
+ Great for CC event as he can stall enemies for long periods of time

= A slightly worse version of Manticore
= Purchasable with Shop Vouchers at a reasonable price in terms of Sanity
– His Freeze chance is very unreliable and RNG dependent outside of high Skill Level S2 activation.

3007 648 548 24
HPATKDEFCost

15 3 70 1.6s
ResBlockRedeployInterval
Normal attacks deal Arts Damage while the skill is active

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Shielded Counterattack

ATK +80%, Attacks multiple targets equal to block number, and hits any targets within attack range

SP Cost: 25

Initial SP: 12

SP Charge Type

Getting Hit

Skill Activation

Manual Trigger

Sword and Shield

ATK +7%, DEF +7%

+ Trait: When Skills are active, attacks do Arts damage
+ 15 base RES
+ A DPS Defender (rare) with high base ATK
+ Very easy to obtain and max potential from purchase with Friend Credits

– For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval
– No team utility other than DPS

1230 550 162 12
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Double Shot

ATK +45%,each attack hits 1 additional target.

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Hunter’s Wisdom

Improves own Skill Point recovery rate by +0.3/second
* Increase SP Recovery Speed by 0.3 SP per second

+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery
+ Great up-time on her S2
+ In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot
+ Good for clearing out weaker groups

– Struggles against medium+ DEF enemies
– Lower than average HP

1565 520 350 10
HPATKDEFCost

0 1 70 1.3s
ResBlockRedeployInterval
Cannot block enemies during the skill duration

Support β

Stops attacking and recovers 14 DP over the skill duration

SP Cost: 22

Initial SP: 13

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Healing Wings

Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit’s HP equal to 50% of Myrtle’s ATK every second

SP Cost: 24

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Glistening

All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed

+ When deployed, Vanguard operators recover 25 HP/sec
+ The best DP generator in the game currently
+ Almost necessary to challenge the more difficult -75% cost reovery maps
+ Strong healing both passive and with s2

= Reduce block count to 0 when using skills
– Doesn’t attack when using Skills.
– Not great at holding back enemies.

1345 548 122 18
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Healing Up β

ATK +70%

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Deep Healing

ATK +100%, ASPD +100
Can be used up to twice in one battle

SP Cost: 15

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Minimally Invasive Surgery

Increases healing effects by 23% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad

+ Talent: Increased healing received for Operators with 10 or less DP cost
+ S2: Extremely powerful ST healing

– S2: can only be used twice, a disadvantage for longer stages
– Squishier than her equal rarity counterparts.

1755 645 130 32
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

Tactical Chant β

ASPD +75

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Electrostatic Discharge

ASPD +80; The duration of the talent’s Slow increases to 2 times

SP Cost: 60

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Electrostatic Field

Reduces the target’s movement speed for 0.6 seconds when attacking

+ Talent: Attacks slow enemies
+ Trait: Attacks splash to nearby enemies
+ A mix of AoE caster and Slower, with decent damage and a consistent Slow

– He has the Range of an AoE Caster, which is pretty short, so you aren’t likely to Slow much before enemies get past him
– At E1 his slow is weaker than a Slower Supporter, but it is hard to justify promoting him to E2 since his damage is so low.
– Slower Supporter alternatives provide AoE or multi-target Slow and Arts damage at a much cheaper deploy cost.

2135 548 312 9
HPATKDEFCost

0 1 70 0.78s
ResBlockRedeployInterval
Blocks 1 enemy

Flexibility

60% chance to dodge Physical attacks


Soaring Fists

Significant Attack Interval reduction
* This Skill modifies the Attack Interval by multiplying it by 0.40

SP Cost: 20

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Boxer’s Concentration

Each consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets.

+ Talent: Multiple attacks on the same target increase ATK
+ Very cheap to deploy Guard that can pack a big punch
+ Extremely powerful when paired with ATK buffers, can melt bosses in seconds
+ Fast attack speed, Oraoraoraoraa!

= Brawler Guard Archetype: Block-1
– Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF
– To take maximum advantage of her potential damage needs a lot of support

1985 615 365 19
HPATKDEFCost

0 2 70 1.2s
ResBlockRedeployInterval
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]
Can be deployed on Ranged Grids

Steam Pump

Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage
* The Force Level of the Shift is 2 (Strong)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


High-Pressure Water Cannon

Immediately pushes all enemies in the two frontal grids towards the attack direction significantly, dealing 300% of ATK Physical damage to them
* The Force Level of the Shift is 2 (Strong)

SP Cost: 17

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Trait: Attacks multiple enemies equal to block number
+ Trait: Can be deployed on Ranged or Melee grids
+ E2 Talent: Passive RES
+ Can reach Strong push force on S1 making her effective in pushing anything but large enemies
+ Fairly durable when leveled
+ A good counterpart to FEater and a superior tank against Arts damage

– Can’t reach Very Strong force level, so has a lower maximum pushing weight than FEater

1205 530 101 14
HPATKDEFCost

20 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Quicksand Conversion

Stops attacking; Enemies within range are Slowed every 1.4 seconds

SP Cost: 40

Initial SP: 15

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Geological Survey

Extends Slow duration moderately
* Extends Slow duration by 0.13

+ Trait: Attacks slow enemies
+ S2: AoE slow effect to all enemies in her Range for a good duration

– S1: +ATK% is suboptimal because she has low ATK to begin with
– S2: She doesn’t attack
– low base stats

1350 403 125 10
HPATKDEFCost

15 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage
Can use Summons in battles

Shadow Tentacle

All Tentacles’ ATK and DEF +60%; Restores 70 HP per second

SP Cost: 30

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Visual Trap

Range expands; Allies within range obtain 50% Physical Dodge

SP Cost: 80

Initial SP: 60

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Tentacle Summoner

Can summon 4 Tentacles to help in combat

+ Talent: Can summon 4 tentacles that scale with Operator level to assist in battle
+ S1: Tentacles can become very durable at high Operator Levels
+ S2: Huge 50% Dodge buff with long duration, and stacks multiplicatively with other Dodge buffs

– Very squishy, especially before max Trust
– Tentacles count toward the Deploy Limit, which could be used for other Operators
– Cannot retreat and redeploy her Summons, unlike higher rarity Summoners.

2950 435 562 20
HPATKDEFCost

10 3 70 1.2s
ResBlockRedeployInterval
Can heal allies by using the skill

Provisions

Restores the HP of a nearby ally by 160% of Gummy’s ATK in the next attack
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Cooking

Starts cooking and stops attacking for 10 seconds; DEF +80%
Focuses on healing nearby allies after finishing cooking; ATK +80%
* This Skill modifies the Attack Interval by multiplying it by 2.3

SP Cost: 30

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Frying Pan Specialist

When attacking, has a 18% (+3%) chance to increase the current damage of that attack to 200% and Stun the target for 1 second

+ Higher HP than her 5* equivalent Nearl. Can help her to survive some 1-shot type abilities
+ Relatively cheap and easy to raise and max potential. Comes with .99 starter pack.
+ Basic Attack has a chance to stun
+ S2: Has a +DEF component, rare for Healing Defenders

– Low Base DEF
– S2: Phased Skill that must be timed correctly

3105 365 765 21
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

DEF Up β

DEF +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Shell Defense

Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Defense Specialist

DEF +12%

+ Extremely durable 4* with the highest DEF potential in the game
+ Viable through all content
+ 4 Block while skill is active

– Very low ATK and dps
– S2: Doesn’t attack during the duration

3620 375 670 21
HPATKDEFCost

5 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Stamina Enhancement

Max HP +70%; Restores HP by 40 per second

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Cold Resistance

Max HP +50%; DEF +30%; RES +100%

SP Cost: 32

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Talent: Passive Arts Resistance
+ Huge HP and Arts Resist make him a great Arts Damage tank
+ He’s a middle ground between the Healing and DEF Defenders

– Too niche to warrant heavy investment
– Lacks strong physical damage mitigation, so DEF Defenders are more durable
– Healing Defenders can usually handle Arts damage while providing more utility

1710 345 145 16
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of 3 allies simultaneously

Healing Up β

ATK +70%

SP Cost: 30

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Fine Blending

ASPD -50; ATK +250%
* This Skill modifies the ASPD by -50

SP Cost: 60

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Lavender

Restores the HP of all allies by 5.5% (+0.5%) of Perfumer’s ATK per second

+ Trait: Heal up to 3 friendly units at once
+ Talent: When deployed, gives passive HP regen to all deployed Operators (amount based on percentage of ATK)
+ A strong 4* Operator that is viable even in end-game
+ S2 can heal an enormous amount of HP and increases regen considerably
+ Passive regen is a good counter to the poison mist condition on some stages and can heal characters that normally can’t be healed directly
+ High HP and decent DEF for a Medic

– The Attack Interval increase of S2 could be a problem vs enemies with fast attack speed.

1580 480 182 18
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Vitality Restoration

Buffs the target ally in the next healing, restoring HP by 35% of Gavial’s ATK (by 70% of Gavial’s ATK when the target’s HP is lower than 50%) per second, lasting 5 seconds
Can store 2 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Vitality Restoration – Wide Range

Buffs all allies within range immediately, restoring HP by 30% of Gavial’s ATK (by 80% of Gavial’s ATK when the target’s HP is lower than 50%) per second, lasting 10 seconds

SP Cost: 60

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Battlefield Medic

After deployed, all [Medic] Operators’ ATK +12% (+2%) and DEF +120 (+20), lasting 17 (+2) seconds

+ Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s
+ Skills have healing-over-time effects that can be decent if leveled.
+ S2 is a mini AoE heal
+ Can be purchased from the friend credit store
+ A decent replacement for Hibiscus or Ansel

– Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak
– Her Skill cooldowns, especially on S2, are not good

1420 525 131 18
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Dual Healing

The next heal is increased to 125% of ATK and can target 1 extra ally
Can store 3 charge(s)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Medic Field

ATK +65%; Can heal 1 extra ally

SP Cost: 50

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

First Aid Kit

Immediately restores the HP of all allies by 160% (+10%) of Myrrh’s ATK after deployment

+ Talent: Heals all Operators on deploy
+ S1 and S2: Can heal an additional target
+ A decent mix of single target and multi-target healing

– Long skill cooldowns

1720 728 385 12
HPATKDEFCost

0 2 70 1.8s
ResBlockRedeployInterval
Can Shift enemies by using skills
Can be deployed on Ranged Grids

Hook Shot

The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit significantly
* The Force Level of the Shift is 2 (Strong)

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Double Hook

The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit significantly
* The Force Level of the Shift is 2 (Strong)

SP Cost: 15

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Auditory Training

Obtains 34% (+4%) Physical Dodge

+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: Physical Dodge gives her good physical damage mitigation
+ S2: Can reach long distances
+ Satisfies the core needs of a Pull Specialist

= Tanking as a Pull Specialist isn’t practical most of the time
– Generally all-around weaker utility than Cliffheart
– Harder to find spaces for Pullers than Pushers

1720 452 335 8
HPATKDEFCost

0 1 18 0.93s
ResBlockRedeployInterval
Significantly reduced Redeployment Time

Shadow Assault

DEF +400% after Gravel is deployed; her DEF continually decreases over 12 seconds


Rat Swarm

When deployed, generates a shield with 250% of Max HP; The shield strength decays over 10 seconds

Fast Deployment

DP Cost -1; The DEF of all allies with DP Cost lower than 10 increases by 8% (+2%)

+ Trait: Significantly reduced redeployment time
+ Reduce self deployment Cost by 1
+ Easy to max potential for even lower DP cost
+ The go-to human sacrifice when you need to delay enemies or soak big attacks or enemy specials

– Extremely low ATK means she can’t do much other than take hits
– Skill effects quickly wear off and then she can’t do much

2345 679 392 20
HPATKDEFCost

15 1 70 1.25s
ResBlockRedeployInterval
Deals Arts Damage

Scratch

ATK +75% for the next hit; The target’s ATK -40% for 5 seconds

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Fury

ATK and DEF +75%

SP Cost: 80

Initial SP: 45

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Combo

Has a 23% (+3%) chance to attack twice in a row when attacking

+ Trait: Attacks do Arts damage
+ Talent: 20% chance to attack twice
+ A good source of melee Arts damage if you don’t have the higher-rarity options
+ S2 makes her fairly strong for a long duration

= Arts Guard Archetype: block-1
– Arts Guard Archetype: high DP Cost, low ATK and ATK modifiers on Skills
– much weaker than the higher rarity melee Arts damage Operators

2850 690 315 22
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Sacrificial Strike

ATK +150%; Cannot be healed by allies

SP Cost: 20

Initial SP: 10

SP Charge Type

Getting Hit

Skill Activation

Manual Trigger

Self-Healing

Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding grids

+ Trait: Attacks multiple enemies equal to block count
+ Talent: When an enemy dies within 8 grids of herself, recover HP
+ Decent self sustain vs large quantity of weak mobs

= Recruit only, but the Tags are fairly common
– Low DEF combined with S2’s « unable to be healed » makes her a risky choice that must be well handled

2260 660 378 18
HPATKDEFCost

10 2 70 1.3s
ResBlockRedeployInterval
Can launch Ranged Attacks that deal 80% of normal ATK

Frost Tomahawk

Deals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Ice Tomahawk

ASPD +50; each attack slows the movement speed of the enemy by -50%, with a 40% chance to bind it (preventing movement) for 2 seconds

SP Cost: 50

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Covered Strike

Range expands, but Attack Interval increases slightly
*This Talent modifies the Attack Interval by 0.15

+E2 Talent: Increased attack range at the cost of increased attack interval
+ Decently durable
+ Slow and freeze can be very useful against enemies with extremely high ATK
+ Offers melee grid deployment option different from Slower Supporters.

– When compared to a Slower Supporter, her slow has limited up-time (only active during Skills), smaller range, and has no multi-target. The Freeze is unreliable with relatively low proc chance.
– Lower DPS than 3 Star Midnight at equal levels.

3920 855 156 17
HPATKDEFCost

0 1 70 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

Regeneration β

Restores HP by 50% of Max HP

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Demonic Power

DEF reduces to 0; ATK +150%

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Demonic Physique

DEF -20%; Max HP +23% (+3%)

+ High base ATK, and with great ATK buff from S2 she can reach over 2k ATK when maxed
+ Her HP is monstrous, and combined with S1 she is very durable
+ Can scale to endgame

= Duelist type Block-1
– Weaker than Melantha at the same levels
– The farther you get into the game, the less you will need a dedicated guard to fight enemy Casters
– Many higher rarity Guard options.

1840 575 412 15
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Can attack enemies from range

Power Strike β

Increases the ATK of next attack to 230%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Spur

ATK +80%; The Talent becomes 3 times as effective

SP Cost: 70

Initial SP: 40

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Starter Instructor

All three-star Operators’ ATK +11% (+1%)

+ Talent: Boosts ATK of all 3* Operators
+ Low deploy cost

– Her buffs on their own aren’t strong, and having them apply only to 3* makes her use very limited
– Weak skills
– below average ATK

1845 618 351 11
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Hammer-On

Attack Interval increases a bit; ATK +200%
* This Skill modifies the Attack Interval by 0.5

SP Cost: 25

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Fierce Stabbing

When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna’s skill is active.

+ Trait: Gain +1 DP cost on kills
+ Trait: Full DP cost refund on retreat
+ Excellent ATK, easily the highest single target Vanguard DMG with S2 buff
+ Respectable DEF
+ Can be considered A direct upgrade to Plume

– 1-Block Vanguards can easily let enemies by when they come in waves

1835 530 310 12
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge β

Instantly gains 9 Deployment Points.

SP Cost: 30

Initial SP: 13

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Command – Attack

Immediately gains 11 Deployment Points
ATK +70%

SP Cost: 30

Initial SP: 18

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Lone Wolf

ATK and DEF +13% (+2%) when there are no allies in the four adjacent grids

+ Can be considered a direct upgrade to Vanilla
+ Can reach high enough ATK to clear beginner mobs easily

= Offensive oriented
= Talent requires proper placement
– Very squishy and will take a lot of levels to keep her from dying in later difficulties
– A good choice for early-mid game but hard to justify the resources to bring her to late-game

1985 435 382 12
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge β

Instantly gains 9 Deployment Points.

SP Cost: 30

Initial SP: 13

SP Charge Type

Per Second

Skill Activation

Auto Trigger


Command – Defense

Immediately gains 3 Deployment Points
Gradually obtains 8 DP during the skill duration; DEF +80%

SP Cost: 30

Initial SP: 17

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Karlan Patrol

DEF +19% (+3%) when two or more enemies are blocked

+ Defense-oriented, can double as a light tank with S2
+ Easy to acquire through the friend credit store
+ Can be considered a direct upgrade to Fang

– Has trouble clearing mobs on his own without some serious levels
– A good choice for early-mid game but hard to justify the resources to bring him to late-game

1630 867 100 27
HPATKDEFCost

0 1 70 2.8s
ResBlockRedeployInterval
Deals AOE Physical Damage

Shuriken

Range +2 grids

SP Cost: 15

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Fatal Shuriken

Throws giant spinning shurikens, the target’s Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per second

SP Cost: 25

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Heavy Shuriken

Attack Interval increases slightly, but ATK +20%
*This Talent modifies the Attack Interval by 0.2

+ Trait: AOE attack with large range
+ S1: Extended Range provides unique and exceptional reach
+ S2: Inflicts Arts DMG which is great for killing high-DEF enemies
+ S2: Slow offers additional utility

– Doesn’t prioritize flying units, so often cannot be relied on to eliminate them
– Very high deployment cost
– Slow Attack Speed

1370 530 165 12
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Armor Breaker

The next attack deals 180% of ATK physical damage and the target’s DEF -35% for 5 seconds

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Armor Breaker – Spread

The next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 seconds

SP Cost: 15

Initial SP: 0

SP Charge Type

Attacking Enemy

Skill Activation

Manual Trigger

Anti-Air Specialist

ATK +40% (+5%) when attacking aerial targets

+ Trait: Prioritize attacking air units
+ Talent: Very strong buff vs flying targets
+ DEF Down debuff can increase team DPS

– Hard to justify the resources of promoting to Elite 2
– 3 Star Kroos does more damage at equal levels (before E2)

1320 540 154 12
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Power Strike β

Increases the ATK of next attack to 230%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger


Smokescreen

ATK +80%; 75% chance to dodge Physical and Arts attacks

SP Cost: 40

Initial SP: 20

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Prioritizes attacking air units
+ Good attack boosts make her viable in later chapters
+ Rare Sniper defensive Skill
+ Has a lot of skins

– Hard to justify the resources of promoting her to E2
– 3 Star Kroos does more damage at equal levels (before E2)

1520 724 118 32
HPATKDEFCost

20 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

Tactical Chant β

ASPD +75

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Destiny

ATK +100%; Range expands; Attacks all targets within range simultaneously
Gitano stops attacking for 10 seconds after using this skill

SP Cost: 85

Initial SP: 50

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Divination

Obtains one of the following buffs permanently when deployed: ATK +15% (+2%), ASPD +15 (+2), Max HP +22% (+2%)

+ Trait: Attacks splash to nearby enemies
+ Talent: On deployment, randomly gain either ATK, ASPD or HP
+ S2: a decent ATK boost for a moderate duration. Hits all enemies in range simultaneously. Extended range allows her to hit targets others can’t.

– S2: Can troll yourself with self-stun. Long cooldown.

1420 643 110 19
HPATKDEFCost

20 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

ATK Up β

ATK +80%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger


Crimson Eyes

Max HP -75%; ATK +60%; ASPD +60

SP Cost: 25

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Black Mist

Attacks reduce the target’s RES by 23% (+3%) for 1 second

+ Talent: Attacks lower enemy RES
+ S2: short cool-down and decent duration gives her nice consistent damage

– S2: 75% decreased HP means she is very likely to get 1-shot if anything hits her
– You can have similar DPS in Amiya but without the HP penalty

1833 350 472 17
HPATKDEFCost

10 3 70 1.2s
ResBlockRedeployInterval
Can heal allies by using the skill

Secondary Healing Mode

ATK +45%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by 1.3

SP Cost: 40

Initial SP: 25

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Smoke Installation

Heals an ally and then provides 25% (+5%) Physical Dodge for 3 seconds

+ Trait: Can heal allies using his Skill
+ Talent: After healing an ally, grants them Physical Dodge for 3s
+ If you are only looking for an early game Healing Defender to swap out for a high-rarity one later, then Spot is cheap and doesn’t require much investment

– Gummy is easy to acquire, and has stronger Skills and more HP at similar levels.
– Low HP for a Defender

1858 545 245 19
HPATKDEFCost

0 2 70 1.2s
ResBlockRedeployInterval
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

ATK Up α

ATK +50%

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

HP Up

Max HP +8% (+2%); ATK +8% (+2%)

+ Trait: Attack multiple enemies equal to block count
+ At equal levels she has better ATK than Savage and Estelle
+ She has good enough raw stats to clear out early game enemies

– Limited to 2 block
– She cannot be promoted to E2, and AoE Guards gain a huge boost on promotion to E2 because they gain an extra block, increasing their potential damage by 50%. They also gain a higher percentage of their total ATK at E2 levels than other Guards.

1653 547 282 16
HPATKDEFCost

10 2 70 1.3s
ResBlockRedeployInterval
Can launch Ranged Attacks that deal 80% of normal ATK

Enchant Weapon α

ATK +35%; Damage dealt by Normal Attacks turn into Arts Damage

SP Cost: 70

Initial SP: 30

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Targeting – Primary

When attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%)

+ Trait: Can perform ranged attacks at 80% power
+ Talent: Passive crit chance
+ A Ranged Guard with Arts damage is rare and if you don’t get lucky with Lappland, he can do similar things but weaker

– Low ATK boost on his Skill means he may not be able to completely bring down big enemy tanks.

1150 672 85 23
HPATKDEFCost

0 1 70 2.8s
ResBlockRedeployInterval
Deals AOE Physical Damage

Blast Range Up α

Increases AOE of Normal Attacks to 200%

SP Cost: 45

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ AOE splash attack, Long Range
+ A cheaper alternative to ShiraYuki
+ A good unit to bring into Annihilation 2 to clear out mobs
+ Skill increases splash of her attack to the size of Meteorite’s S1 for a decent duration

– The cheaper costs comes with much lower ATK
– No ATK modifiers or special utility makes all other AoE Snipers generally more useful
– Slow Attack Speed

935 418 83 12
HPATKDEFCost

15 1 70 1.9s
ResBlockRedeployInterval
Deals Arts Damage and Slows the target for a short time

Swift Strike α

ATK +25%; ASPD +25

SP Cost: 45

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Trait: Attacks slow enemies
+ A decent Operator for early missions but not usually worth using resources to promote
+ Cheap to develop and deploy and easy to max potential

– Weak Skill
– Other Supporters provide much more utility

1100 520 90 18
HPATKDEFCost

15 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Power Strike α

Increases the ATK of next attack to 190%

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger

Armor Break

ATK +6%; Attacks enemies with the highest DEF first

+ Talent: Prioritize attacking enemies with the highest Defense
+ Decent single target Caster who will always go for high DEF first
+ Good when overwhelmed by mobs hiding a tank, or when you want to take down a high-DEF drone, since he will target them first
+ Good Skill

– Everyone gets Amiya, who is a better general-purpose single target Caster.

1135 407 109 17
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Healing Range Up

Range +2 grids; ATK +40%

SP Cost: 35

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Additional Healing

18% (+3%) chance to heal 1 extra ally

+ S1 gives him a unique extended range that can be useful on some maps
+ Talent: Chance to heal an additional ally with each heal

– The Talent proc rate is very low and unreliable

1220 390 110 17
HPATKDEFCost

0 1 70 2.85s
ResBlockRedeployInterval
Restores the HP of allies

Healing Up α

ATK +50%

SP Cost: 30

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Easy to obtain and maximize Potential
+ Cheap to develop and deploy

– Doesn’t do anything unique

1070 595 95 30
HPATKDEFCost

15 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

Tactical Chant α

ASPD +50

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Quick Skill Usage

Immediately obtains 35 (+5) Skill Points after deployment

+ Trait: Attacks splash to nearby enemies
+ Talent: Immediately gain SP on deploy – allows quick Skill use
+ Good stats for a 3*
+ Wont hold you back on most content if you didn’t pull any of the 4*+ AOE casters

– Not worth using more resources than is required to pass content, as all the higher rarity AOE casters are direct upgrades

1080 415 134 11
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

ATK Up α

ATK +50%

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

Shortcoming Breakthrough

ASPD +8; Attacks ranged enemies first

+ Talent: Prioritizes attacking ranged enemies.

– S1: relatively weak and poor up-time.
– Kroos is superior in most situations

1060 425 126 11
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Double Tap – Auto

The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot.

SP Charge Type

Attacking Enemy

Skill Activation

Auto Trigger

Targeting – Primary

When attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%)

+ Trait: Prioritize attacking aerial enemies
+ Talent: Each hit has a chance to crit for additional damage that makes her randomly hit really hard
+ Great for early Challenge Modes since you need cheaper units and she deals more damage than the 4* Snipers at equal levels

– Says « Ko Ko Da Yo » every 15 seconds

2035 295 550 18
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

DEF Up α

DEF +50%

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ The default early-game Defender if you don’t get someone better
+ Decent stats with passive DEF and DEF increasing Skill
+ Easily to max Potential, and cheap to develop and deploy

– Fairly long Skill cooldown

2430 305 475 18
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Regeneration α

Restores HP by 40% of Max HP

SP Cost: 20

Initial SP: 10

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Good HP, especially if you max Trust and Potential
+ Useful on some early-game Challenge Modes with her self-sustain

– A DEF-focused Defender is almost always preferable to an HP Defender except vs Casters, and against them Healing Defenders are usually best.
– Harder to max potential because she is not available in recruitment.

2620 738 155 15
HPATKDEFCost

0 1 70 1.5s
ResBlockRedeployInterval
Blocks 1 enemy

ATK Up α

ATK +50%

SP Cost: 40

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Mel serves as a nice Caster assassin for early chapters of the game.
+ High ATK and HP for her level
+ S1: Decent ATK boost Skill
+ Cheap to develop and deploy, and easy to max Potential

= 1-Block Duelist Archetype
– very replaceable
– S1: has a long cool-down

1226 495 279 10
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

Swift Strike α

ATK +25%; ASPD +25

SP Cost: 45

Initial SP: 0

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ Trait: Gain +1 DP on kills
+ Trait: Full DP refund on retreat
+ Great ATK stat for early game
+ cheap DP Cost

– 1-Block Vanguards can easily let enemies by when they come in waves
– A very weak Skill with a long cooldown

1270 405 240 11
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Command – Reinforcement

Gain 6 Deployment Points; ATK +35%

SP Cost: 20

Initial SP: 6

SP Charge Type

Per Second

Skill Activation

Manual Trigger

+ A decent early game Vanguard with flexible Skill that can kill mobs fairly quickly
+ Fairly cheap DP Cost

– Low DEF means she can die very easily
– Lowest DP-Recovery rate

1325 325 310 11
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Charge α

Instantly gains 6 Deployment Points.

SP Cost: 25

Initial SP: 6

SP Charge Type

Per Second

Skill Activation

Auto Trigger

+ Reduce own DP cost by 1
+ Great early game Vanguard that can take a few hits and not die
+ can max Potential easily to get another -2 DP cost
– Has a hard time killing anything but the lowest armored enemies

1378 450 50 24
HPATKDEFCost

10 1 70 2.9s
ResBlockRedeployInterval
Deals AOE Arts Damage

Dodge Rate Up

50% Physical Dodge

+ Trait: Attacks splash to nearby enemies
+ Talent: 50% physical Dodge
+ A very cheap to develop and deploy AoE Caster (AoE Casters are a relatively expensive to deploy Archetype)

– Much weaker than his easy-to-get 3 Star counterpart Lava

952 370 62 12
HPATKDEFCost

10 1 70 1.6s
ResBlockRedeployInterval
Deals Arts Damage

Lucky Lass

50% Arts Dodge

+ Cheap to develop and deploy
+ Talent: high innate Arts Dodge

– low damage

780 299 66 7
HPATKDEFCost

0 1 70 1s
ResBlockRedeployInterval
Attacks aerial enemies first

Anti-Air Master

ATK +50% when attacking aerial targets

+ Talent: Increased damage to flying targets makes his attacks really hurt drones
+ Extremeley cheap to develop and deploy

– Weak against anything not flying (he is shooting nerf arrows)

1670 240 355 14
HPATKDEFCost

0 3 70 1.2s
ResBlockRedeployInterval
Blocks 3 enemies

Improved Armor

Max HP and DEF +12%

+ Very cheap to deploy and develop Defender and effective for early game

– Getting max potential Beagle is easier as you don’t need to fish for Starter tag

1030 262 192 7
HPATKDEFCost

0 2 70 1.05s
ResBlockRedeployInterval
Blocks 2 enemies

Fast Redeployment

Redeployment Time -30 seconds

+ Fast Re-Deploy speed
– no DP recovery!!
– Extremely weak attack and defense that doesn’t scale.
– The Specialist Fast Re-Deploy Operators are much better.

1443 350 443 3
HPATKDEFCost

50 0 200 0.93s
ResBlockRedeployInterval
Does not attack. Ignores the Deployment Limit, but has a long Redeployment Time
Credits for available translations: Jetroyz of the RIHQ Discord Server

Delayed Detonation·I

3 seconds after deployment, deal 400% physical damage to all enemies in the surrounding 8 tiles and apply 【Weakening】 effect to them (damage taken is increased by 30%) (When stacked, only the strongest effect becomes active). Afterwards, Thermal-EX is forcibly retreated

1306 376 90 3
HPATKDEFCost

0 1 200 1.5s
ResBlockRedeployInterval
Blocks 1 enemy and ignores the Deployment Limit, but has a long Redeployment Time

Tactical Configuration 1

Increases the ATK and DEF of all [Melee] allies by 20% for 20 seconds after deployment

+ Does not count toward the Deploy Limit
+ Decent melee buffs on deployment
+ Good for suiciding or baiting if you don’t have room for another Operator.
+ Extremely cheap to develop and deploy

– Very ineffective at fighting anything outside the beginning chapters

535 110 27 3
HPATKDEFCost

0 1 200 2.85s
ResBlockRedeployInterval
Restores the HP of allies and ignores the Deployment Limit, but has a long Redeployment Time

Support Spray 1

Immediately restores the HP of all allies by 500 after deployment

+ Ignores Deploy Limit
+ Burst heal to all Operators when deployed
+ Great for maps with DP limitations or decreased deploy limit
+ Great for annihilation maps where Operators are spread out

– A strong breeze will kill this operator so she needs extra defensive positioning
– Long redeploy time